you might be experiencing the same issue i had: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/775
Indeed that seems to have been the issue. Thanks for sharing the solution!
Indeed that seems to have been the issue. Thanks for sharing the solution!
Haha i hoped i help someone out with it, that´s why i browsed though the latest issues and linked my ticket with a solution.
Had been scratching my head for like 6 months why it didn´t work.. Even build multiple Proton versions from Source and replaced the "wineopenxr test instance" name in there and so on...
B.t.w. another thing that was disabled for me: Async Reprojection, maybe you have that issue as well.
In ~/.local/share/Steam/config/steamvr.vrsettings set disableAsync to false
In ~/.local/share/Steam/steamapps/common/SteamVR/resources/settings/default.vrsettings set enableLinuxVulkanAsync to true.
Afterwards it feels butter smooth, as frames get reprojected corretly then.. The setting in SteamVR is still shown as "not supported" but it is active.. Made a huge difference for me tbh. VRChat is suddently playable without stutter and VTOL feels way more smoother.
Nothing extracted yet.
Describe the bug
Even though my Vive Wands are fully recognized and working in the SteamVR menus, most games fail to recognize them inside the game. One can still press the menu button and use the controller in the menu, but it doesn't work in game.
Games that still work: Synth Rider (only game I could easily find that works)
Games that partially work: Audica (the Wands position is tracked, but none of the buttons work)
Games that don't work: RagnaRock and many others
System Information (please complete the following information):