What Mesa are you applying the patchset to? Info on your kernel bits might also be useful to try to reproduce this, Andres might have more questions for you.
That was latest mesa git master and amd-staging-drm-next.
The first question is as usual if this is easily reproduced by anyone. I'll probably try it myself without the GL_EXT_semaphore patches too.
Hasn't happened for a long time.
Nothing extracted yet.
Since the crash is in CVRCompositorSharedTextures::AcquireSync() I should probably say that I am using the patchset at https://github.com/lostgoat/mesa/tree/wip-semaphore-gl-v2 in my mesa.
The crash does not happen always. Opening the SteamVR frame time graph seems to trigger it often.
Backtrace:
building it is basically
git clone https://github.com/godotengine/godot.git && cd godot && scons platform=x11 -j12
git clone https://github.com/BastiaanOlij/godot_openvr/ && cd godot_openvr && GODOT_HEADERS=/wherever/godot/modules/gdnative/include OPENVR_PATH=/wherever/openvr scons platform=linux
then start godot/bin/godot.x11.tools.64 and import the demo project from the godot_openvr directory and it'll just work (if you have libopenvr_api.so in LD_LIBRARY_PATH probably)