Hello @triple-groove, this issue should also be mentioned to your video driver vendor.
I have discovered that this issue is not due to Steam VR but rather the WayVR overlay. I would guess this has something to do with WayVR's overlay layer interacting with the BSB's distortion correction shader, not SteamVR or Monado.
Nothing extracted yet.
Expected behavior
No static/corruption blocks in the compositor output, matching the artifact-free behavior on Windows with the same hardware and HMD.
Description
Intermittent rectangular blocks of static/visual corruption appear in the compositor output on the Bigscreen Beyond 2e. The artifacts appear as solid blocks of noise/static, not flickering or tearing. They vary in size and appear most frequently near the bottom-center of the field of view.
The same hardware (identical PC, same HMD, same USB/DP cables and ports) produces zero artifacts when booted into Windows with SteamVR. The issue is Linux-only.
Reproduction
Suspected cause
The distortion correction shader in the SteamVR Linux Vulkan compositor. Evidence:
DISTORT_POLY3lens distortion with coefficients[0.2302, 0.0977, 0.0830]andgrow_for_undistort: 0.6— a relatively aggressive undistort factor.enableLinuxVulkanAsync.Relevant steamvr.vrsettings
HMD display parameters (from firmware)