protonscr

[BUG] Walkabout Mini Golf distorted right eye

steamvropen bug
ValveSoftware/SteamVR-for-Linux#872 · opened 2026-03-05 by lividhen · updated 2026-04-28 · 8 comments · github
Llividhen 2026-03-05 github

Describe the bug
The right eye is warped / distorted

To Reproduce
Steps to reproduce the behavior:

  1. Connect headset (Quest 2 and 3 tested)
  2. Launch Walkabout Mini Golf at 100% resolution
  3. Observe distortion in right eye

Expected behavior
Game displays correctly as it does on Windows.

System Information (please complete the following information):
report.txt

  • Steam client version (build number or date):
  • SteamVR version: 2.15.4
  • Distribution (e.g. Ubuntu): Arch (with KDE and cachyos repos)
  • Steam runtime diagnostics: runtimediag.txt
  • Steam and SteamVR logs: logs.tar.gz
  • Minidumps: [run the following command: steam-minidumps.tar.gz

Additional context
Tried adding enableLinuxVulkanAsync" : true like mentioned in #866 with no change.
Game looks correct but oddly dark at resolutions below 76% (2204x2356).
Desktop VR view (steamvr) looks non distorted.
Looks exactly like a previous issue with Beat Saber on Linux.

PPacketdancer 2026-03-27 github

If you turn on the HMD display mirroring, does the distortion show up there too?

(And if so, could you get a screenshot or video of it?)

Llividhen 2026-03-29 github

Its a little hard to tell on a flat screen but I dont think it showed up in the steamvr mirror. It does show when recording directly on the hmd. Sorry for the external link, github wont let me upload anything here.
https://drive.google.com/file/d/1MHTuXTcffhceF3d5FwWiclwxplSsIFoV/view?usp=sharing

Wwallcarpet40 2026-03-31 github

Adding some info on my part. Using 112% resolution per eye (2132 x 2368) or less on my Valve Index, the image is not distorted. Anything above 112% and the right eye does not work correctly. Happens only with SteamVR. Monado is unaffected. So far I haven't seen this behavior with any other VR game, Unity or otherwise.

PPacketdancer 2026-03-31 github

Yeah... I definitely see it if using high resolutions, but only on Linux -- it works fine on Windows. I am actually glad to know it shows up on the Index as well, because that cuts down some testing; if it happens on a physically-connected headset, it's at least not in VRLink!

Question, actually -- when running under Monado, what's the setup? (Monado as a SteamVR driver, or Monado as an OpenXR provider?)

Wwallcarpet40 2026-03-31 github

I am using Monado as an OpenXR provider, no SteamVR involved. Not sure, if Walkabout Mini Golf is an OpenVR title or an OpenXR title. Using xrizer as an OpenVR to OpenXR compatibility layer. Running all this with Envision as the build system.

PPacketdancer 2026-03-31 github

It's OpenVR, for the record, but I've seen some folks say it has OpenXR support in addition (though I'm unsure if that's accurate). Thus the question. :)

PPacketdancer 2026-03-31 github

And to double-check, when you're using Monado, the XRT_COMPOSITOR_SCALE_PERCENTAGE is set to something above 112?

Wwallcarpet40 2026-04-01 github

And to double-check, when you're using Monado, the XRT_COMPOSITOR_SCALE_PERCENTAGE is set to something above 112?

Yes. I think the default is 140%, but I specifically set it to 200% to test it.

Nothing extracted yet.