Please could you try 2.18.3 beta and let us know if it works for you?
There were some related fixes in it and I believe they might resolve your issues.
Hello, I retested today with latest SteamVR beta (2.18.3) and happy to report Distance launches and runs fine (through Proton compatibility, not native build which doesn't seem to support VR).
P. S. From https://steamcommunity.com/games/250820/announcements/detail/705533459844565865
By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Requires Steam Beta and SteamVR Beta.
Steam frame's controller inputs still don't work as a regular gamepad in the games I tested (Distance, Redout Enhanced Edition)
ge-proton11-7x1 2026-10proton 11.0x1 2026-10proton experimentalx1 2026-10SDL_VIDEODRIVER=x11x1 2026-10
Describe the bug
vrcompositorcrashes with SIGSEGV on itsIPC Listen:VR_Cthread shortly after a Proton game connects and sendsVRMsg_CompositorNewSharedBuffer. Happens every time with Distance (app 233610), with three different Proton builds.To Reproduce
Steps to reproduce the behavior:
vrcompositorcrashes, Distance continues playingExpected behavior
Distance runs in VR mode and streams to Steam Frame
System Information (please complete the following information):
Please use the latest Steam beta client and SteamVR beta for your bug reports!
vrcompositor.txt,vrcompositor-linux.txt,vrserver.txtcrash_20261007093545_2.dmp. Already uploaded crash IDs:bp-b6e0ed59-c3d8-45c5-8265-1a1762261006(2026-10-06 21:49, Proton Experimental)bp-0fda7b3a-4789-48e8-be3d-fd26d2261006(2026-10-06 21:57, Proton Experimental)bp-860ea341-120d-495a-afc4-2c59b2261006(2026-10-06 23:27, GE-Proton11-7)bp-dcca8c90-2537-47a8-8119-c031e2261006(2026-10-07 09:35, Proton 11.0)Additional context
Kernel:
Crashing thread:
Other scenarios
I can stream games in non VR mode fine.
https://github.com/ValveSoftware/openvr/tree/master/samples/hellovr_vulkan compiled with g++ and running with
SDL_VIDEODRIVER=x11streams fine (controllers work, headset tracking, everything...)