Hello @EntityinArray, the actual shader compilation step is handled by your video driver, not Steam itself. This would be an implementation detail of the video driver and not Steam.
That written, if this was implemented, it's highly likely that it would be massively slower than how things are currently handled due to the nature of GPUs.
so it's not possible to compile these shaders on GPU ?:(
Nothing extracted yet.
Your system information
steam-logs.tar.gz
Please describe your issue in as much detail as possible:
Currently Steam uses CPU for compiling Vulkan shaders
Steps for reproducing this issue: