The stand alone dedicated server is only available for Counter-Strike 1.6 at this time, so this is not a bug.
In that case, launching with parameter -game cstrike should launch and work?
Because the same thing happens, where upon connect the dedicated will segfault
swordfischer@HELLRAiSER ~/.Steam/SteamApps/common/hlds $ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./hlds_linux -game cstrike
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 13:53:33 Jan 29 2013 (5941)
STEAM Auth Server
Server IP address 127.0.0.1:27015
couldn't exec listip.cfg
couldn't exec banned.cfg
Segmentation fault
[209153.583156] hlds_linux[2364]: segfault at 0 ip 00000000f6f44488 sp 00000000ffac8e50 error 4 in engine_i486.so[f6e8a000+ed000]
You need to use SteamCMD to get the install (not the client) and then run the following command line:
./hlds_run -game cstrike +map de_dust -dev
Great that fixes it - even the HL (non-server). Thanks.
Nothing extracted yet.
Hello.
Description
I just tried setting up a Half-Life dedicated server with both SteamCMD and with the hlds from the tools section. (the tools entry has no launch configuration in CDR, thus reports missing executable).
It is missing hl.so in valve/dlls/ which breaks HLDS.
Steps to reproduce
Debug
Though, me being me, I tried copying hl.so from Half-Life/valve/dlls/hl.so into the hlds/valve/dlls/ directory. This causes the server to launch, but connecting to it causes a segfault.
Half-Life/engine_i486.so and hlds/engine_i486.so has the same md5 sum, so overwriting the one in hlds wouldn't make much sense.
I hope you can sort it out @alfred-valve ;)