This issue seems to have been fixed in-game, but the problem still occurs in steam overlay.
Does anyone have a fix for this yet? I just noticed it while playing minecraft and it's super annoying when going through chests.
I have a similar problem. I use:
Everytime i open a menu in a game (Minecraft Inventory, Rust Inventory, ...) the position of the curser is not centered. Instead it has the same position as the last time the menu was open. Not having the cursor position centered everytime you open a menu is a huge problem for many games that rely on fast inventory management.
To be clear: the problem is not that the ingame movement is changing the cursorposition while no menu is open. It just seems to remember the last cursor position.
I haven't found any solutions or workaround. If somebody has any idea, please tell me. Its driving me nuts.
I think i found the problem its COSMIC what i did was i installed GNOME then i just switch sessions and its fixed. only thing that i saw that the down side is when you reboot or turn on your pc all the themes you installed on GNOME reset to default
https://www.reddit.com/r/pop_os/comments/1pzy02f/installing_gnome_on_pop_os_2404/
i followed this post on how to install it
proton experimentalx2 2026-01
Your system information
Summary of the issue
https://github.com/ValveSoftware/steam-for-linux/assets/170082508/765e0f4a-8163-424c-8c56-1e31b68a91a8
When opening a menu in a game, the mouse isn't always reset to center, it will if the camera angle in-game doesn't change and the menu is closed and reopened. It feels inconsistent and I'm often looking for my cursor on screen. It also makes the use of the buy menu in Counter Strike 2 very tedious and impractical.
This only happens when Steam games are running on Wayland, starting a X11 session from SDDM solves this issue. The only game I was able to test outside of Steam was Minecraft through Prism Launcher, and that wasn't affected by this cursor reset bug.
Steam from Flatpak, OpenSUSE Tumbleweed and (k)Ubuntu all behave the same.
Steps for reproducing this issue:
OBSERVED RESULT
The cursor changes location when bringing up the menu after moving the camera angle in-game.
EXPECTED RESULT
The cursor should be centered upon opening the menu after moving the camera angle in-game.
ADDITIONAL INFORMATION
All steam games I've tried so far are affected by this
This does not happen when starting KDE in a X11 session from SDDM!
Forcing Proton Experimental on two games in the list below solves the issue!
Affected games:
What I have tried:
--force-grab-cursorparameter.QT_QPA_PLATFORM=xcbwhen starting Steam.QT_QPA_PLATFORM=xcbas a launch parameter for the game.KWIN_FORCE_SW_CURSOR=1.SOFTWARE/OS VERSIONS
Linux: OpenSUSE Tumbleweed
(available in About System)
KDE Plasma Version: 6.0.4
KDE Frameworks Version: 6.2.0
Qt Version: 6.7.0
Kernel Version: 6.8.9.1-default (64 bit)
Graphics:
Device-1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX/7900M] driver: amdgpu
v: kernel
Device-2: AMD Raphael driver: amdgpu v: kernel
Display: wayland server: X.org v: 1.21.1.12 with: Xwayland v: 23.2.6
compositor: kwin_wayland driver: X: loaded: modesetting unloaded: fbdev,vesa
dri: radeonsi gpu: amdgpu,amdgpu resolution: 1: 2560x1440 2: 1440x2560
API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 24.0.5 renderer: AMD
Radeon RX 7900 XTX (radeonsi navi31 LLVM 18.1.5 DRM 3.57 6.8.9-1-default)