Can you provide a way to reproduce this issue (nice clear steps please) so I can confirm any fixes we make.
You need a custom map for this, I can't exactly remember any maps where you could easily reproduce this. As my friend corrected me, you have "bhop" on the breakable entity, for it to be glitched this way.
I don't know if it would work but can't your friend record a timedemo of this glitch and see if the glitch is recored in the time demo?
All you have to do if it does is to post the map and timedemo here.
Here is the map to test everything: http://www.sendspace.com/file/vhnyk2
I walked on differents func_breakable. Here are the results:
** Flag "Touch" ( Only ):
1 HP: func_breakable broke. No visual bug.
10 HP: func_breakable didn't break ( ??? ).
** Flag "Pressure" ( Only ):
1 HP: func_breakable broke. Visual bug !!
10 HP: func_breakable broke. Visual bug !!
** Flag "Touch" & "Pressure":
1 HP: func_breakable broke. No visual bug.
10 HP: func_breakable broke. Visual bug !!
Regards,
Ah, it's the pressure flag that glitches it. Thank you for the test map!
You can also see it in deathrun maps for CS.
Nothing extracted yet.
If touch flag is set on func_breakable, and players breaks it by walking on it, it will still be visible, but not solid.