protonscr

[GoldSource] func_breakable with pressure flag is visible after destroyed

steamclosed reviewedMOVED: Half-Life 1MOVED: Counter‐Strike
ValveSoftware/steam-for-linux#1105 · opened 2013-01-31 by xPaw · updated 2019-07-18 · 6 comments · github
XxPaw 2013-01-31 github

If touch flag is set on func_breakable, and players breaks it by walking on it, it will still be visible, but not solid.

Aalfred-valve maintainer 2013-01-31 github

Can you provide a way to reproduce this issue (nice clear steps please) so I can confirm any fixes we make.

XxPaw 2013-01-31 github

You need a custom map for this, I can't exactly remember any maps where you could easily reproduce this. As my friend corrected me, you have "bhop" on the breakable entity, for it to be glitched this way.

DDarkDefender 2013-02-01 github

I don't know if it would work but can't your friend record a timedemo of this glitch and see if the glitch is recored in the time demo?
All you have to do if it does is to post the map and timedemo here.

?ghost 2013-02-01 github

Here is the map to test everything: http://www.sendspace.com/file/vhnyk2
I walked on differents func_breakable. Here are the results:

** Flag "Touch" ( Only ):
1 HP: func_breakable broke. No visual bug.
10 HP: func_breakable didn't break ( ??? ).

** Flag "Pressure" ( Only ):
1 HP: func_breakable broke. Visual bug !!
10 HP: func_breakable broke. Visual bug !!

** Flag "Touch" & "Pressure":
1 HP: func_breakable broke. No visual bug.
10 HP: func_breakable broke. Visual bug !!

Regards,

XxPaw 2013-02-01 github

Ah, it's the pressure flag that glitches it. Thank you for the test map!

Ttyftler 2013-02-05 github

You can also see it in deathrun maps for CS.

Nothing extracted yet.