Hello @olaulau, this is not a bug by itself. Some games have millions of shaders and it takes that long to run them through your video driver to warm the driver-specific on-disk shader cache.
maybe some optimizations are needed ?
not being able to run a game ina decent time for a technical reason si a bug, from the user point of view.
especially when having a decent computer !
Those optimizations would primarily be in the video driver's shader compiler. On Steam's side, there's a setting to let it process shaders in the background so that it can work ahead of asking the game to start.
Nothing extracted yet.
Your system information
Please describe your issue in as much detail as possible:
processing vulkan shaders is usually long, but is very very long for quake champions (about an hour)