protonscr

quake champions vulkan shaders processing very long

steamclosed
ValveSoftware/steam-for-linux#11201 · opened 2024-08-20 by olaulau · updated 2024-08-20 · 3 comments · github
Oolaulau 2024-08-20 github

Your system information

  • Steam client version (build number or date): 1721173382
  • Distribution (e.g. Ubuntu): debian testing
  • Opted into Steam client beta?: no
  • Have you checked for system updates?: yes
  • GPU: Nvidia rtx4060ti (535)

Please describe your issue in as much detail as possible:

processing vulkan shaders is usually long, but is very very long for quake champions (about an hour)

Kkisak-valve maintainer 2024-08-20 github

Hello @olaulau, this is not a bug by itself. Some games have millions of shaders and it takes that long to run them through your video driver to warm the driver-specific on-disk shader cache.

Oolaulau 2024-08-20 github

maybe some optimizations are needed ?
not being able to run a game ina decent time for a technical reason si a bug, from the user point of view.
especially when having a decent computer !

Kkisak-valve maintainer 2024-08-20 github

Those optimizations would primarily be in the video driver's shader compiler. On Steam's side, there's a setting to let it process shaders in the background so that it can work ahead of asking the game to start.

Nothing extracted yet.