protonscr

Steam UI stuck in a crash loop

steamopen NVIDIA driversSteam clientDistro Family: Arch
ValveSoftware/steam-for-linux#11873 · opened 2025-04-03 by nenikitov · updated 2025-07-03 · 9 comments · github
Nnenikitov 2025-04-03 github

Your system information

  • Steam client version (build number or date): 1.0.0.82-1
  • Distribution (e.g. Ubuntu): Arch Linux (6.13.8)
  • Opted into Steam client beta?: No
  • Have you checked for system updates?: Yes
  • Steam Logs: steam-logs.tar.gz
  • GPU: Nvidia

Please describe your issue in as much detail as possible:

https://github.com/user-attachments/assets/ee5d1a28-bc68-4278-af8f-081e081071d4

After a system update, Steam UI keeps crashing and restarting in a loop. It seems to be related to focus - when the window doesn’t crash immediately, it seem to work fine (I can see game downloads progressing) until I move my mouse over it.

Things I tried:

  • KDE X11, KDE Wayland, and Hyprland desktop environments
  • steam-runtime --reset
  • steam -silent (works and I can play games, but overlay has the same crashing behavior)
  • Big picture (through remote play), minimal library
  • Opening Steam both through console and with a .desktop file

Steps for reproducing this issue:

  1. Launch steam
Kkisak-valve maintainer 2025-04-03 github

Hello @nenikitov, can you check if any 32 bit OpenGL application like glxinfo32 from lib32-mesa-utils works and is using the expected GPU? Also, please check that the lib32-nvidia-utils package is installed and is exactly the same version as the rest of your NVIDIA package set.

Nnenikitov 2025-04-03 github

Hi,
glxgears32 and glxinfo32 are running on Nvidia, and all of my nvidia packages are the same version. Here are outputs:

glxgears32 -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = NVIDIA GeForce RTX 4070/PCIe/SSE2
GL_VERSION    = 4.6.0 NVIDIA 570.133.07
GL_VENDOR     = NVIDIA Corporation
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
VisualID 761, 0x2f9
726 frames in 5.0 seconds = 145.104 FPS
glxinfo32
name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_swap_control
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 12282 MB
    Total available memory: 12282 MB
    Currently available dedicated video memory: 10993 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce RTX 4070/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KTX_buffer_region,
    GL_NVX_blend_equation_advanced_multi_draw_buffers,
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
    GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap,
    GL_NV_conservative_raster_pre_snap_triangles,
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
    GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
    GL_NV_gpu_program_multiview, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
    GL_NV_primitive_shading_rate, GL_NV_query_resource,
    GL_NV_query_resource_tag, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_representative_fragment_test,
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
    GL_NV_texture_multisample, GL_NV_texture_rectangle,
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
    GL_NV_transform_feedback, GL_NV_transform_feedback2,
    GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 570.133.07
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KTX_buffer_region,
    GL_NVX_blend_equation_advanced_multi_draw_buffers,
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
    GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap,
    GL_NV_conservative_raster_pre_snap_triangles,
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
    GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
    GL_NV_gpu_program_multiview, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
    GL_NV_primitive_shading_rate, GL_NV_query_resource,
    GL_NV_query_resource_tag, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_representative_fragment_test,
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
    GL_NV_texture_multisample, GL_NV_texture_rectangle,
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
    GL_NV_transform_feedback, GL_NV_transform_feedback2,
    GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 570.133.07
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes,
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
    GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
    GL_EXT_multisampled_render_to_texture2,
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box,
    GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
    GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2,
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
    GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
    GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d,
    GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NV_bgr,
    GL_NV_bindless_texture, GL_NV_blend_equation_advanced,
    GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor,
    GL_NV_clip_space_w_scaling, GL_NV_compute_shader_derivatives,
    GL_NV_conditional_render, GL_NV_conservative_raster,
    GL_NV_conservative_raster_pre_snap_triangles, GL_NV_copy_buffer,
    GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image,
    GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments,
    GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color,
    GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock,
    GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats,
    GL_NV_instanced_arrays, GL_NV_internalformat_sample_query,
    GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
    GL_NV_non_square_matrices, GL_NV_occlusion_query_samples,
    GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear,
    GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
    GL_NV_pixel_buffer_object, GL_NV_polygon_mode,
    GL_NV_primitive_shading_rate, GL_NV_read_buffer, GL_NV_read_depth,
    GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_NV_representative_fragment_test, GL_NV_sRGB_formats,
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
    GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector,
    GL_NV_shader_noperspective_interpolation,
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
    GL_NV_shading_rate_image, GL_NV_shadow_samplers_array,
    GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
    GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
    GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
    GL_NV_texture_compression_s3tc_update, GL_NV_texture_dirty_tile_map,
    GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_geometry_point_size, GL_OES_geometry_shader,
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
    GL_OES_texture_border_clamp, GL_OES_texture_buffer,
    GL_OES_texture_cube_map_array, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
    GL_OVR_multiview_multisampled_render_to_texture

168 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  sw cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b ap eat
----------------------------------------------------------------------------
0x05e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x05f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x244 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x247 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 .  None
0x24d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 .  None
0x24e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 .  None
0x251 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 .  None
0x252 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  0 0 .  None
0x259 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 .  None
0x25a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 .  None
0x25d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 .  None
0x25e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 .  None
0x265 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
0x266 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
0x269 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
0x26a 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 .  None
0x271 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 .  None
0x272 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 .  None
0x275 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 .  None
0x276 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  2 1 .  None
0x279 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 .  None
0x27a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 .  None
0x27d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 .  None
0x27e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  2 1 .  None
0x281 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  2 1 .  None
0x282 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  2 1 .  None
0x285 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  2 1 .  None
0x286 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  2 1 .  None
0x289 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 .  None
0x28a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 .  None
0x28d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 .  None
0x28e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  2 1 .  None
0x291 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x292 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x295 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x296 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x299 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x29a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x29d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x29e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 .  None
0x2a1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2a2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2a5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2a6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2a9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2aa 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2ad 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2ae 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  4 1 .  None
0x2b1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2b2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2b5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2b6 24 dc  0  32  0 r  y .   8  8  8  8 .  s  0  0  8  0  0  0  0  4 1 .  None
0x2b9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2ba 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2bd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2be 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 .  None
0x2c1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2c2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2c5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2c6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2c9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2ca 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2cd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2ce 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 .  None
0x2d1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 .  None
0x2d2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 .  None
0x2d5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 .  None
0x2d6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 .  None
0x2d9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 .  None
0x2da 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 .  None
0x2dd 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 .  None
0x2de 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  0  0  0  0  0  8 1 .  None
0x2e1 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  8 1 .  None
0x2e2 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  8 1 .  None
0x2e5 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  8 1 .  None
0x2e6 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  8 1 .  None
0x2e9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 .  None
0x2ea 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 .  None
0x2ed 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 .  None
0x2ee 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 .  None
0x2f1 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x2f2 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x2f5 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x2f6 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x2f9 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 .  None
0x2fa 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 .  None
0x2fd 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  0 0 .  None
0x2fe 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  0 0 .  None
0x301 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x302 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x305 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x306 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x309 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x30a 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x30d 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x30e 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x311 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x312 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x315 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x316 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x319 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x31a 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x31d 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x31e 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x321 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x322 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x325 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x326 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x329 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x32a 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x32d 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x32e 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x331 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x332 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x335 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x336 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x339 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x33a 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x33d 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x33e 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
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0x175 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  2 1 .  None
0x178 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x179 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  2 1 .  None
0x17c 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x17d 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  2 1 .  None
0x180 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x181 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  4 1 .  None
0x184 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x185 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  4 1 .  None
0x188 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x189 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  4 1 .  None
0x18c 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x18d 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  4 1 .  None
0x190 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x191 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  4 1 .  None
0x194 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x195 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  4 1 .  None
0x198 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x199 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  4 1 .  None
0x19c 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x19d 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  4 1 .  None
0x1a0 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x1a1 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  4 1 .  None
0x1a4 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x1a5 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  4 1 .  None
0x1a8 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x1a9 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  4 1 .  None
0x1ac 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x1ad 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  4 1 .  None
0x1b0 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x1b1 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  4 1 .  None
0x1b4 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x1b5 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  4 1 .  None
0x1b8 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x1b9 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  4 1 .  None
0x1bc 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x1bd 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  4 1 .  None
0x1c0 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  8 1 .  None
0x1c1 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  8 1 .  None
0x1c4 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  8  0  0  0  0  8 1 .  None
0x1c5 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  8  0  0  0  0  8 1 .  None
0x1c8 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  8 1 .  None
0x1c9 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  8 1 .  None
0x1cc 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0 24  0  0  0  0  0  8 1 .  None
0x1cd 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0 24  0  0  0  0  0  8 1 .  None
0x1d0 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  8 1 .  None
0x1d1 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  8 1 .  None
0x1d4 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  8  0  0  0  0  8 1 .  None
0x1d5 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  8  0  0  0  0  8 1 .  None
0x1d8 24 tc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  8 1 .  None
0x1d9 24 tc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  8 1 .  None
0x1dc 24 dc  0  24  0 r  y .   8  8  8  0 .  .  0  0  0  0  0  0  0  8 1 .  None
0x1dd 24 dc  0  24  0 r  y .   8  8  8  0 .  s  0  0  0  0  0  0  0  8 1 .  None
0x1e0  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x1e2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 .  None
0x1e4  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  0 0 .  None
0x1e6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  0 0 .  None
0x1e8  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 .  None
0x1ea  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 .  None
0x1ec  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x1ee  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  0 0 .  None
0x1f0  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x1f2  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 .  None
0x1f4  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x1f6  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  2 1 .  None
0x1f8  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x1fa  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  2 1 .  None
0x1fc  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  2 1 .  None
0x1fe  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  2 1 .  None
0x200  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x202  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  2 1 .  None
0x204  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x206  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  2 1 .  None
0x208  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x20a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x20c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x20e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  4 1 .  None
0x210  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x212  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x214  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x216  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  4 1 .  None
0x218  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 .  None
0x21a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 .  None
0x21c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 .  None
0x21e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 .  None
0x220  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x222  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x224  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x226  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  4 1 .  None
0x228  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x22a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x22c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x22e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 .  None
0x230  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  8 1 .  None
0x232  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  8 1 .  None
0x234  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  8 1 .  None
0x236  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  0  0  0  0  0  8 1 .  None
0x238  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 .  None
0x23a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 .  None
0x23c  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  8 1 .  None
0x23e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  8  0  0  0  0  8 1 .  None
0x240  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 .  None
0x242  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 .  None
pacman -Qs nvidia
local/egl-gbm 1.1.2.1-1
    The GBM EGL external platform library
local/egl-wayland 4:1.1.18-1
    EGLStream-based Wayland external platform
local/egl-x11 1.0.0-1
    NVIDIA XLib and XCB EGL Platform Library
local/lib32-nvidia-utils 570.133.07-1
    NVIDIA drivers utilities (32-bit)
local/lib32-opencl-nvidia 570.133.07-1
    OpenCL implemention for NVIDIA (32-bit)
local/libvdpau 1.5-3
    Nvidia VDPAU library
local/libxnvctrl 570.133.07-1
    NVIDIA NV-CONTROL X extension
local/nvidia-dkms 570.133.07-1
    NVIDIA kernel modules - module sources
local/nvidia-settings 570.133.07-1
    Tool for configuring the NVIDIA graphics driver
local/nvidia-utils 570.133.07-1
    NVIDIA drivers utilities
local/nvtop 3.2.0-1
    GPUs process monitoring for AMD, Intel and NVIDIA
local/opencl-nvidia 570.133.07-1
    OpenCL implemention for NVIDIA
Kkisak-valve maintainer 2025-04-03 github

Thanks for checking. One more quick test, does completely closing Steam, then running steam-runtime -cef-disable-gpu from a terminal have an effect?

Nnenikitov 2025-04-03 github

Same behavior, crashes when mouse is over the window.

Nnenikitov 2025-04-03 github

I determined that removing .icons/default/index.theme fixes the issue.
Here is what I have in it:

# This file is written by nwg-look. Do not edit.
[Icon Theme]
Name=Default
Comment=Default Cursor Theme
Inherits=default
PprufaraSS 2025-05-11 github

This happening for me when I'm using my own animated cursor, yet it's half done, because not every cursor type is supported for that cursor. And also it crashes only when i'm hovering to any button in client interface.

PprufaraSS 2025-05-11 github

I've figured out steam crashes if it can't find xcursor with these names: "left_ptr" (the default one), "text" and "pointer" (hovering over buttons)
edit: also hovering library game group dragging area does require some xcursor yet i don't know which one, tried: move, grab, grabbing, fleur, all-scroll, sb_v_double_arrow, row-resize, size_ver, split_v

Tterrorbyte69420 2025-06-24 github

same issue here, artix linux. Deleting index.theme made steam more stable but it still happens if I have a video in librewolf open while I have steam open. Or if I have librewolf open at all it seems.

Tterrorbyte69420 2025-07-03 github

same issue here, artix linux. Deleting index.theme made steam more stable but it still happens if I have a video in librewolf open while I have steam open. Or if I have librewolf open at all it seems.

Nevermind, it was a hardware (RAM) issue.

Nothing extracted yet.