protonscr

Record non-steam Game results in 0:00 long Video despite how long it's running

steamopen overlayStreamingnon-Steam application
ValveSoftware/steam-for-linux#11888 · opened 2025-04-08 by JokerGermany · updated 2025-04-11 · 0 comments · github
JJokerGermany 2025-04-08 github

Your system information

  • Steam client version (build number or date):
    1743554648

  • Distribution (e.g. Ubuntu): Linux Mint 22.1

  • Opted into Steam client beta?: [Yes/No] No

  • Have you checked for system updates?: [Yes/No] Yes

  • Steam Logs: [generate by running this command in a terminal tar -zcvf ~/Desktop/steam-logs.tar.gz ~/.steam/steam/logs] steam-logs.tar.gz

  • GPU: AMD

Please describe your issue in as much detail as possible:

Describe what you expected should happen and what did happen. Please link any large code pastes as a Github Gist

When I start a non-steam game I and try to record the game manually, I get the info that the recording is started. The Steam-Overlay don't recognize that the recording is started.
If I quit the game or end the Recording only a 0:00 long entry is created in Steam.

Logs when started Steam in console:

info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Color space:  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info:    Buffer size:  3440x1440
info:    Image count:  4
info:    Exclusive FS: 0
Clearing capture only gameID
Setting capture only gameID to 10779970546914295808

------------------------------------------------------------------------------------------------------
Starting new game recording session for 10779970546914295808
Creating new audio encoder for codec 5
Encoder audio init succeeded, now have 1 encoder(s)
Refreshing process list for game 10779970546914295808
7 game pids rooted at pid 37369:
- 37369,37370,37373,37476,37480,37484,37487
GameScope focus changed to appID 0
Recording system audio
PulseAudio: Sink alsa_output.pci-0000_0c_00.3.analog-stereo is default
PulseAudio: Adding sink[54] alsa_output.pci-0000_0a_00.1.hdmi-stereo-extra4 with priority 1, monitor is alsa_output.pci-0000_0a_00.1.hdmi-stereo-extra4.monitor
PulseAudio: Adding sink[55] alsa_output.usb-SteelSeries_SteelSeries_Arctis_5_00000000-00.analog-chat with priority 1, monitor is alsa_output.usb-SteelSeries_SteelSeries_Arctis_5_00000000-00.analog-chat.monitor
PulseAudio: Adding sink[56] alsa_output.usb-SteelSeries_SteelSeries_Arctis_5_00000000-00.analog-game with priority 1, monitor is alsa_output.usb-SteelSeries_SteelSeries_Arctis_5_00000000-00.analog-game.monitor
PulseAudio: Adding sink[58] alsa_output.pci-0000_0c_00.3.analog-stereo with priority 7, monitor is alsa_output.pci-0000_0c_00.3.analog-stereo.monitor
PulseAudio: Recording on device alsa_output.pci-0000_0c_00.3.analog-stereo.monitor
Audio mix: start=7938644730, returned=0
Audio source [System Pulse]: init=0, adjustment=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after=0
PulseAudio: Connected to device alsa_output.pci-0000_0c_00.3.analog-stereo.monitor (58, not suspended).
PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'.
Encoding complete
PulseAudio: Context connection terminated
Stopped game recording session
------------------------------------------------------------------------------------------------------
Attempting to save a clip to clip_10779970546914295808_20250408_091403 from background, timeline_1077997054691429580820250408_091122[151925] to timeline_1077997054691429580820250408_091122[160348]: 1 timelines,  including current, ON-DEMAND recording
   ...save successful

Nothing extracted yet.