protonscr

Game Recording Corruption : When "Create Clip" Shortcut is Used on Steam Deck

steamopen StreamingDistro Family: SteamOS
ValveSoftware/steam-for-linux#12130 · opened 2025-06-23 by YoreonX · updated 2025-06-23 · 0 comments · github
YYoreonX 2025-06-23 github

Your system information

  • Steam client version: 1750571182
  • SteamOS version: 3.8
    *SteamOS Kernel Version: 6.11.11-valve19-1-neptune-611-g88b36d49a5e3
  • Opted into Steam client beta?: [✅]
  • Opted into SteamOS beta?: [✅] - Main Channel
  • Have you checked for updates in Settings > System?: [✅]

System: Steam Deck OLED

BIOS Version: F7G0112

Please describe your issue in as much detail as possible:

When using Steam Input to bind the "Create Clip" command to an individual button on Steam Deck, when that button is used to activate the clip recording, it will show a notification that the clip has been recorded.

It may appear that it's not specifically linked to using it in the same manner I have, the in-game recording function as a whole may have a severe bug.

This issue was non-existent when Game Recording was originally introduced to SteamOS.

Steps for reproducing this issue:

  1. Set "Create Clip" in Steam Input to any button on Steam Deck.

  2. Use "Create Clip" Shortcut

  3. Press ---> "Steam" Button

  4. Go to ---> Media

  5. Select ---> Latest Clip

  6. Check for Video Oddities or Outright Corruption of video files

(in some instances the video will appear fine.)

Repeat this action until you see the following:

(note: when repeating this action allow your buffer to capture new footage, aka: if your recording limit is 60sec wait 60sec(+/-) before using the Create Clip Shortcut.)

#####Visualization of Video Corruption

https://github.com/user-attachments/assets/db5b5a41-5d87-42d4-a03d-e4477083e5aa

⬆️ This is footage of KANADE(3103270)⬆️

The footage above is severely corrupted or rather the built-in Game Recorder just didnt record properly.

https://github.com/user-attachments/assets/7c2661e0-ffd2-4577-b49d-a142f9cc4713

⬆️This is what is supposed to happen in this particular scene in KANADE(3103270)⬆️

(Both captured on the same Steam Deck)

SteamOS / QAM: Performance Settings for KANADE

Frame Limit: 90 FPS (90 Hz)

Disable Frame Rate - [📴]

Allow Tearing- [📴]

Half Rate Shading - [📴]

TDP Limit: 5W

I have also tried this in other games as well..

https://github.com/user-attachments/assets/5fda2a04-f9b5-43ee-88be-41bf147be3a5

⬆️Witch of Eclipse(2952690)⬆️

2952690 is a Unity Engine Game, and it occurs the most when playing that game. Not that the game is the cause of the corruption.

SteamOS / QAM: Performance Settings for Witch of Eclipse

Frame Limit: 80 FPS (80 Hz)

Disable Frame Rate - [📴]

Allow Tearing- [📴]

Half Rate Shading - [📴]

TDP Limit: 5W

https://github.com/user-attachments/assets/cc299bed-7fd7-47f8-8f95-76bdc79ffa97

(AppID: 1610290)

⬆️Chihiro Himukai Always Walks Away⬆️

SteamOS / QAM: Performance Settings for Chihiro Himukai Always Walks Away

Frame Limit: 47 FPS (47 Hz)

Disable Frame Rate - [📴]

Allow Tearing- [📴]

Half Rate Shading - [📴]

TDP Limit: 6W

I actually have a longer clip of the full 8min buffer of background recording that shows how badly the corruption was during this game, but I need to reduce the quality in-order to upload.

Will include extra screenshots to asisst in understand that longer clip specifically.

For now I will add information & extras within 24hrs such as system reports, more screenshots & longer video(if allowed).

But for now this is sufficient for an investigation.

Nothing extracted yet.