There are 2 triggers entities that trigger ambient_generic thunder sound. ambient_generic targetnamt should be 'boom' but is 'boom0', preventing sounds from working as intended. This bug exists from the begining of condition zero.
From .bsp file : { "origin" "-424 -912 -304" "health" "10" "pitch" "100" "pitchstart" "100" "targetname" "boom0" "message" "ambience/thunder_clap.wav" "spawnflags" "49" "classname" "ambient_generic" } { "origin" "-384 -1024 -104" "targetname" "thunder0" "boom" "0" "classname" "multi_manager" }
Note : thunder0 is for delay purpose and works fine.
Hi ConnonMcLeod, would you be able to hold on to the CZ bug reports for now, we’re just taking CS+HL.
Sure :)
Nothing extracted yet.
There are 2 triggers entities that trigger ambient_generic thunder sound.
ambient_generic targetnamt should be 'boom' but is 'boom0', preventing sounds from working as intended.
This bug exists from the begining of condition zero.
From .bsp file :
{
"origin" "-424 -912 -304"
"health" "10"
"pitch" "100"
"pitchstart" "100"
"targetname" "boom0"
"message" "ambience/thunder_clap.wav"
"spawnflags" "49"
"classname" "ambient_generic"
}
{
"origin" "-384 -1024 -104"
"targetname" "thunder0"
"boom" "0"
"classname" "multi_manager"
}
Note : thunder0 is for delay purpose and works fine.