Hello @Phil995511, without information on what threads are using resources, this looks like you're showing fossilize using 25% of the CPU for background shader pre-caching. This is the normal intended amount and should be interrupted when you start a game.
You can control if Steam does background shader pre-caching at Steam -> Settings -> Downloads -> toggle Allow background processing of Vulkan shaders on or off. Also, you can monitor the activity of that subcomponent in its log at ~/.steam/steam/logs/shader_log.txt.
I've never encountered such a problem before, and I've been a customer of yours for a very long time. In fact, I read that you tried to mitigate it in an article or a log, but the problem persists...
This problem occurs without launching any game, it also manifests itself after exiting a game. It does not stop unless you kill the Steam client.
Does it speak more to you in this form ?
Regards
Eight fossilize_replay threads on a 32 core system is confirmation that this is indeed the shader pre-cache subsystem warming your video driver's on-disk shader cache. Steam using this amount of resources is within expectations and as previously noted, you can turn off background processing of Vulkan shaders if you don't want it to do that. You also have the option to turn of that subsystem entirely beside the toggle for background processing.
Ok thanks I found I disabled the preloading of shaders in the "Download" section. It should be disabled by default... if every time I launch steam you recalculate the shaders of all my installed games it quickly becomes a bit complicated for us... or we have to use our machines much less when doing it. Greetings.
Nothing extracted yet.
Your system information
tar -zcvf ~/Desktop/steam-logs.tar.gz ~/.steam/steam/logs] tar: Child returned status 2tar: Error is not recoverable: exiting now
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large code pastes as a Github Gist
For the past 2~3 months when I launch my Steam client it consumes more than 50% of my AMD 5950x CPU doing nothing.
Sometimes the bug appears as soon as Steam starts, and sometimes it occurs after a game update. It's very annoying in terms of noise because my CPU fans start spinning loudly. It costs a lot of electricity, slows down other tasks on my system, and wastes resources.
It almost feels like I'm running a cryptocurrency miner...
Please find a solution to this, especially since it's the middle of summer and my CPU is running at 92°C when it's under such stress in game...
Best regards.
PS
If you could improve the support for MSF2020 on Linux, I would be very grateful. Windows keeps crashing on my PC and I can only use Linux until I find a solution to my problem...
Steps for reproducing this issue: