Hello @randomname42, Steam -> Check for Steam Client Updates... will tell you if Steam's self-updater is running.
The main part of this issue report is the same as #7179. Feel free to add a comment with your experience to the older issue report.
Closing as a duplicate.
Nothing extracted yet.
Your system information
Please describe your issue in as much detail as possible:
I have about 300-350 kbps download.
Whenever the Steam client updates (On Steam Deck or Windows, it doesn't make a difference which) there are multiple problems with a connection that slow.
If you look at the Steam client while an update for the client is happening, it looks like nothing is going on. The Downloads section of the Library shows nothing happening.
You have to look at System Monitor on Steam Deck, or Task Manager on Windows, just to be able to tell that anything is downloading through the Steam client. That's pretty strange, really. And certainly confusing. When a client updates starts, all of a sudden internet will choke, pages won't load, and the Steam client gives no indication that it's the cause.
No matter what download limit is set, the Steam client always grabs a client update at full speed as if no download limit was set. Why is the download limit ignored for client updates? This lead to problem three.
That means no playing Steam games until there's a time where no one would mind if the internet gets choked to the point it's unusable, because if the Steam client is launched there's no predicting when it will try to grab the client update and choke the internet again.
Why is there no scheduling or download rate limiting for client updates like there is for games?
Steps for reproducing this issue:
Expected Behavior
Have some way of:
I can't even guess how many times I've had to close the Steam client over the years when an update for the client started, because the internet suddenly became choked to the point it's unusable.