The controller support in both Hollow Knight games are broken (tested with my 8bitdo Ultimate 2 controller, but there have been user reports of it being broken for other controllers as well)
This would be a game issue, so please report it to the game's developer/publisher. If the game uses a bundled or statically linked copy of SDL 2, they would probably be able to address it by updating their bundled SDL, or by using the Steam Runtime's known-good copy of SDL 2 instead.
If the game doesn't use SDL 2 at all, then overriding the version of SDL in use won't help it.
If the game does use SDL 2, but it's a bundled or statically linked copy where the SDL_DYNAMIC_API feature has been disabled, then it is normal that attempting to override the version of SDL in use won't have any effect.
For the first game, it was possible to work around these issues by specifying
STEAM_COMPAT_RUNTIME_SDL2=1 %command%in the launch parameters. This doesn't seem to work with Silksong though.
If this workaround still works for the first game, then the Steam Runtime feature that it uses is still working correctly, it just isn't a useful workaround any more for the second game. It works by setting the SDL_DYNAMIC_API environment variable for the game executable, to a value that is appropriate inside the container and points to a suitable version of SDL 2. If that environment variable is indeed set (you could find out by inspecting /proc/$pid/environ where $pid is the process ID of the game), then the Steam Runtime has done all it can, and the rest is up to the game developer.
STEAM_COMPAT_RUNTIME_SDL2=1x2 2025-09SDL_DYNAMIC_APIx1 2025-09STEAM_COMPAT_RUNTIME_SDL2=1 %command%x2 2025-09
Your system information
Steam client version (build number or date): 1751405894
Distribution (e.g. Ubuntu): Arch Linux
Opted into Steam client beta?: [Yes/No] No
Have you checked for system updates?: [Yes/No] Yes
Steam Logs: steam-logs.tar.gz
GPU: Nvidia
Please describe your issue in as much detail as possible:
The controller support in both Hollow Knight games are broken (tested with my 8bitdo Ultimate 2 controller, but there have been user reports of it being broken for other controllers as well). For the first game, it was possible to work around these issues by specifying
STEAM_COMPAT_RUNTIME_SDL2=1 %command%in the launch parameters. This doesn't seem to work with Silksong though.Steps for reproducing this issue:
STEAM_COMPAT_RUNTIME_SDL2=1 %command%