The issue does not seem to happen on the Steam Deck Stable client branch with the same OS version.
Looks like this bug made it into the latest Stable release (1757452101)
seems like a steamwebhelper memory leak occurs when it gets stuck as well, ballooning from ~500Mb to over 2Gb of memory usage and spiking CPU usage before the process itself crashes:
One minute later:
update notes mentioned something that sounded similar:
Fixed a crash in D3D12 games that could sometimes be triggered by opening and closing sections of the overlay (like notes) rapidly. This could manifest as a game or gpu hang, was easier to trigger in some games than others, and was a new regression in this week's public client update and the last beta cycle. We will test this briefly in beta before shipping as a hotfix to all users.
but the issue reported here persists:
https://github.com/user-attachments/assets/313e69d6-ab5c-4c40-807f-28f194b44155
I can still reproduce this issue on my Legion Go 2 with the latest Deck client beta (1771028361): steam-logs.tar.gz
this freeze seemed to be triggered after I switched the performance profile field from custom to low-power and then tried closing the QAM. this possibly only still affects non-Deck devices.
easiest steps to reproduce the issue now seem to be:
https://github.com/user-attachments/assets/361cd4ab-7c0e-47ce-92d7-41df5f37b1b3
Nothing extracted yet.
Your system information
Please describe your issue in as much detail as possible:
After launching the game Hollow Knight: Silksong and reaching the starting menu, if you rapidly toggle the Quick Access Menu several times in a row the QAM will get stuck on screen, and eventually crash steamwebhelper. This affects all of my SteamOS devices (Steam Deck, ROG Ally, Legion Go, MSI Claw).
the main lines of note in my steam logs seem to be a spam of:
When this issue happens, both the Steam button and ... buttons do not respond to input as well.
Steps for reproducing this issue: