protonscr

Steam "validates files" after every game shut down

steamclosed
ValveSoftware/steam-for-linux#12420 · opened 2025-11-02 by RheaAyase · updated 2025-11-02 · 3 comments · github
RRheaAyase 2025-11-02 github

This is a common OS-agnostic issue you can easily google for. Happens with many games, but not all - after you close the game, Steam proceeds to forcefully validate files, not letting the user to interrupt this process, also invalidating shader cache, having to either redownload or rebuild it (depending on the game in question).

Possibly related to https://github.com/ValveSoftware/steam-for-linux/issues/10285

Kkisak-valve maintainer 2025-11-02 github

Hello @RheaAyase, this issue is already being tracked at #8076. Closing as a duplicate.

You've described Steam doing an expected deferred shader pre-cache update cycle.

RRheaAyase 2025-11-02 github

Not a duplicate... Come on, read the $subject - different issue :D

Image

OR alternatively change the $subject of the other issue to better reflect the reality :)

Kkisak-valve maintainer 2025-11-02 github

Sorry if I didn't communicate as well as I should have. This is the current expected behavior for the Steam client and is when it checks for a shader pre-cache update. The update is deferred until after you start the game so that there's less blocking time while the user is waiting for it.

The general frequency of Steam pre-cache updates is what #8076 is tracking.