protonscr

SteamOS 3.9 (Rog Xbox Ally X) - gyro misbindings

steamopen Distro Family: SteamOSGeneral controller / Steam Input
ValveSoftware/steam-for-linux#12665 · opened 2026-01-23 by ngrypie · updated 2026-08-19 · 3 comments · github
Nngrypie 2026-01-23 github

Your system information

  • Steam client version:1769025840
  • SteamOS version: 20260119
  • Opted into Steam client beta?: yes
  • Opted into SteamOS beta?: yes
  • Have you checked for updates in Settings > System?: yes

Please describe your issue in as much detail as possible:

It seems that the values ​​from the gyroscope are not interpreted entirely correctly; the x-axis is inverted, the y-axis is correct

Steps for reproducing this issue:

  1. Play any game
  2. Go to controller settings -> turn gyro on -> select mode yaw or laser pointer
  3. Try it ingame
Nngrypie 2026-06-17 github

Upd, with latest build from main.
I also feel like the gyroscope isn't working very well, especially when changing direction. The controls feel kind of mushy, and the same movement sometimes results in different output in gyro-to-mouse mode. It's hard to explain, but I feel like the gyroscope felt better and was more accurate on the Bazzite with the handheld daemon

JJaimison-Git 2026-08-12 github

Upd, with latest build from main. I also feel like the gyroscope isn't working very well, especially when changing direction. The controls feel kind of mushy, and the same movement sometimes results in different output in gyro-to-mouse mode. It's hard to explain, but I feel like the gyroscope felt better and was more accurate on the Bazzite with the handheld daemon

Experiencing similar issues where The input seemed to stop working for a split second and so my neurtal position would shift and I'd need to disengage the gyro often to fix. This was when using "Hold to Engage" on my let trigger. When I switched to "Hold to disengage" (so basically gyro always on) the problem almost disappears. So it seem that the input can't sustain a long hold.

I'm running SteamOS on my XAX, fwiw.

GGoAwayPlease2 2026-08-19 github

The gyro feels so awful. Some games like L4D2 can have this issue easily fixed if you're using the option to have the gyro sensitivity set to be really low and to have the turning axis set to combined yaw & roll, but other games like Black Ops III will always have terrible gyro no matter what you select for the orientation. They really need to improve gyro tuning on the Rog Ally because it's really bad at the moment.

Nothing extracted yet.