Upd, with latest build from main.
I also feel like the gyroscope isn't working very well, especially when changing direction. The controls feel kind of mushy, and the same movement sometimes results in different output in gyro-to-mouse mode. It's hard to explain, but I feel like the gyroscope felt better and was more accurate on the Bazzite with the handheld daemon
Upd, with latest build from main. I also feel like the gyroscope isn't working very well, especially when changing direction. The controls feel kind of mushy, and the same movement sometimes results in different output in gyro-to-mouse mode. It's hard to explain, but I feel like the gyroscope felt better and was more accurate on the Bazzite with the handheld daemon
Experiencing similar issues where The input seemed to stop working for a split second and so my neurtal position would shift and I'd need to disengage the gyro often to fix. This was when using "Hold to Engage" on my let trigger. When I switched to "Hold to disengage" (so basically gyro always on) the problem almost disappears. So it seem that the input can't sustain a long hold.
I'm running SteamOS on my XAX, fwiw.
The gyro feels so awful. Some games like L4D2 can have this issue easily fixed if you're using the option to have the gyro sensitivity set to be really low and to have the turning axis set to combined yaw & roll, but other games like Black Ops III will always have terrible gyro no matter what you select for the orientation. They really need to improve gyro tuning on the Rog Ally because it's really bad at the moment.
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Please describe your issue in as much detail as possible:
It seems that the values from the gyroscope are not interpreted entirely correctly; the x-axis is inverted, the y-axis is correct
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