protonscr

[cs-kreedz] FPS drop or lags

steamclosed reviewedMOVED: Counter‐Strike
ValveSoftware/steam-for-linux#1267 · opened 2013-02-05 by LaurentiuAndrei · updated 2019-07-18 · 9 comments · github
LLaurentiuAndrei 2013-02-05 github

Since some update...i don't remember which one, my FPS is only 100 or 101 (which is not normal, i usualy had 99-100) . Whan i mean by this is that on kreedz servers there is a longjump stats plugin that shows me FPS over 110 or LAGS (plugin called uq jumpstats) .

Since i don't have fps 110, just only fps_max 101 , it's still not working.
But if i go with gl_vsync 1 , then it's a constant 75 FPS and the stats are working corectly, so...the FPS is the problem.

Since that update i kind of feel too high FPS and i can't set fps_max to values like 100 or 98 because that plugin will also force my fps_max to 101.

Oh, and the FPS drops a lot, like every two seconds from 101 to 8x (like 80,85) (and i don't have like 20 apps opened at the same time)

Aalfred-valve maintainer 2013-02-05 github

I don't understand the issue sorry. Are you saying a 3rd party plugin plays with your local cvars and causes a problem? Isn't that a bug with the tool?

LLaurentiuAndrei 2013-02-05 github

It all worked fine with that 3rd part plugin and server.
But after some update it ruined my FPS and my movement :-?
The movement it seems to be different and sometimes the player won't jump (probably because of the fps drop).

Since i noticed these changes after that update, it's definitely the update's fault.

Aalfred-valve maintainer 2013-02-05 github

A screenshot or screencapture would help me better understand the issue you are trying to report.

AAnAkkk 2013-02-05 github

This was discussed in an other thread. This is an issue with the plugin, it is forcing developer to 0 and fps_max to 101, and it expects the FPS to be 100. Of course this is no longer the case, as developer isn't limiting the FPS anymore, so the FPS is 101 instead of 100.
The plugin just needs to update...

LLaurentiuAndrei 2013-02-05 github

While trying to create a snapshot i discovered another bug...

I have bind backspace "snapshot"

My ubuntu resolution is 1280x1024 and in game I play with 800x600, look what snapshots i have now..

Link : https://docs.google.com/folder/d/0B3uyHR8oWQ-IdDFCZlBWVE1BWms/edit?usp=sharing

They look like..800x600 pixels from my desktop resolution :-? it doesn't fit the whole cs interface.

Aalfred-valve maintainer 2013-02-05 github

Thanks for the details @AnAkIn1, closing this out as a plugin bug. We have bug #1150 that is already tracking issues of variability in FPS.

Rr3n4m3 2013-02-08 github

wait a minute, u just disable 100 fps locker, and u think game will be better cuz everybody will see more fps? U forgot one think, ask urself, why allllll times peoples gaming counter strike with 100fps locker? Because this game has a dependency on the physics frames per second.

I understand and i like this idea, disable fps lock, but if u want to do that, u should first rip off this dependency. But u should do it correctly, full gameplay has corrections to 100fps physics, so u should safe this gameplay (only 100fps).

For example, set up fps max 500 or 1000, and try to moving, and ull see so ur moving are not correct. Physics MUST be free of FPS, and game play MUST be the same (in 100fps)

PS: sry for bad English

LLaurentiuAndrei 2013-02-08 github

A locking fps cvar on 100 would be very nice.

Rr3n4m3 2013-02-08 github

it would be very nice, to use FPS independent physics, to see more information from game, and use same physics.

Nothing extracted yet.