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Optimizing Steam and Competitive Gaming for Wayland on Ubuntu 24.04 LTS Noble Numbat

steamclosed
ValveSoftware/steam-for-linux#13205 · opened 2026-05-15 by SirAnsbach · updated 2026-05-15 · 1 comments · github
SSirAnsbach 2026-05-15 github

System Info

  • CPU: Intel Core i5-13400F
  • GPU: NVIDIA RTX 5060 (PPA)
  • OS: Ubuntu 24.04 LTS
  • Display: Wayland

Questions

  1. Global Gaming Optimization: Since i play a mix of competitive shooters (CS2, TF2) and heavy titles (like Monster Hunter), what is the current state of "Async Pageflip" and "Tearing Control" on Wayland? Specifically, how can i ensure that competitive games bypass compositor latency while keeping AAA titles stutter-free on a RTX 5060?

  2. Explicit Sync: Does the current Steam Client on Noble Numbat fully leverage NVIDIA's Explicit Sync to prevent flickering or artifacts in Wayland?

  3. Hybrid Archquitecture: Are there any specific tweaks recommended for the i5-13400F to ensure games correctly prioritize P-cores on this LTS Kernel?

  4. XWayland Scaling: What is the best practice to avoid blurriness or input lag in XWayland-bases games when using system-wide fractional scaling on Ubuntu?

My goal is a 1:1 input feel compared to Windows across my entire library without having to switch back to X11.

Kkisak-valve maintainer 2026-05-15 github

Hello @SirAnsbach, this kind of general tuning discussion would be better suited for your distro's community forums or video driver vendor forums.

I'm going yo close this issue report as not-a-bug in the Steam client, but if someone happens across this and has some insight, they can still comment.

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