protonscr

streaming_client SIGSEGV in gameoverlayrenderer.so eglGetDisplay when accepting Remote Play Together invite on Wayland + Nvidia

steamclosed
ValveSoftware/steam-for-linux#13277 · opened 2026-05-31 by CuzinBR · updated 2026-05-31 · 1 comments · github
CCuzinBR 2026-05-31 github

System information

  • Distribution: Nobara Linux (Fedora 43 based)
  • Kernel: 7.0.9-200.nobara.fc43.x86_64
  • GPU: Nvidia
  • Nvidia driver version: 595.71.05
  • Steam client version: 1779918128
  • Wayland compositor: KDE Plasma
  • Opted into Steam beta: No

Description
When accepting a Remote Play Together invite from another user, the streaming_client process immediately crashes with SIGSEGV. Hosting Remote Play works fine. The crash happens every time without exception.

Stack trace
The crash always occurs at the same location:
#0 eglGetDisplay (gameoverlayrenderer.so + 0x4d994)
#1 libSDL3.so.0 + 0x2797fe
Called from streaming_client with the -steam-overlay flag

The streaming_client is launched with -steam-overlay hardcoded in its arguments regardless of the "Enable Steam Overlay" setting in Steam preferences. gameoverlayrenderer.so then calls eglGetDisplay via SDL3, which crashes.

What I tried

  • Disabling Steam overlay in settings (has no effect, -steam-overlay flag is still passed to streaming_client)
  • Removing libnvidia-egl-wayland2 from the EGL stack (crash persists, moves to Mesa EGL path)
  • Removing all Nvidia EGL vendor configs (crash persists at same offset in gameoverlayrenderer.so)
  • STEAM_GAMEOVERLAYRENDERER_DISABLED=1 env var (has no effect on streaming_client subprocess)

Expected behavior
Accepting a Remote Play Together invite should connect me to the session.

Actual behavior
streaming_client crashes instantly with SIGSEGV every time.

crash report.txt

Kkisak-valve maintainer 2026-05-31 github

Hello @CuzinBR, this issue is already being tracked at #13179. Closing as a duplicate.

Nothing extracted yet.