protonscr

[CS 1.6 Beta] Raw input and Direct input

steamclosed Feature RequestreviewedMOVED: Counter‐Strike
ValveSoftware/steam-for-linux#1400 · opened 2013-02-08 by r3n4m3 · updated 2019-07-18 · 7 comments · github
Rr3n4m3 2013-02-08 github

What about adding Direct input and Raw input for mouse?

Aalfred-valve maintainer 2013-02-08 github

We use SDL for our input engine, so whatever it supports we can support.

Sskylit 2013-02-11 github

I don't know about Linux, but the mac platform requires terminal modification to disable acceleration. "Raw input" is technically a windows API, but aren't there similar methods on mac platform? Global offensive has such a command and it seems to work rather well.

Under windows, HL/CS/TFC (As well as a bunch of older games) the original clients trigger enhance pointer precision by default.

Under cursor based re-positioning or WM_INPUT, the enhance pointer precision curve is active. Basically unwanted acceleration that required using the rather famous "cs1.6 noforce commands" or disabling the windows acceleration curve by registry modification.

Raw input implementation would avoid all of this and prevent whats commonly refereed to as "negative acceleration" caused by the cursor hitting the edge of the screen. heavily related to DPI and screen resolution width. (DPI too high, screen resolution too low).

Zzp 2013-02-11 github

Would like to see raw input as well to replace all the -noforce launch options for goldsrc, if possible.

LLevShisterov 2013-02-11 github

Did implemented DirectInput mouse in HLSDK - it is very nice to play without acceleration.
So, +1 to Raw input in steam HL/CS.

Jjohndrinkwater 2013-04-07 github

Is this feature request fulfilled now?

Jjohndrinkwater 2013-04-08 github

Right, the remaining issues are reported on the half life tracker? closing…

Nothing extracted yet.