protonscr

[CS] cl_minmodels broken on windows

steamclosed reviewedMOVED: Counter‐Strike
ValveSoftware/steam-for-linux#1475 · opened 2013-02-09 by AnAkkk · updated 2013-02-11 · 7 comments · github
AAnAkkk 2013-02-09 github

After the addition of cl_min_ct/cl_min_t (https://github.com/ValveSoftware/steam-for-linux/issues/1127), cl_minmodels seem to be broken on Windows. It doesn't have any effect. It works fine on Linux.

Zzp 2013-02-09 github

Confirmed, it just shows the model the player has selected.

I made a video for the original post I made but forgot to link it.

https://www.youtube.com/watch?v=xAQGYqmm-1g

edit: This video was made a couple updates ago, but it's still broken.

AAnAkkk 2013-02-09 github

Your video shows cl_min_t/cl_min_ct, not cl_minmodels. Every time you change cl_min_t or cl_min_ct, you need to toggle cl_minmodels on/off for the changes to take affect I think (on Linux).

Aalfred-valve maintainer 2013-02-09 github

I cannot reproduce this, if I join a server running the beta with cl_minmodels set to 1 and then set cl_min_ct to 4 (for example) then the mode immediately changes (as designed). Are you using a listen server when doing this testing? Or a random server on the internet? If it is a random server please post its ip.

Zzp 2013-02-09 github

I'm starting a listenserver via new game from the menu.

Aalfred-valve maintainer 2013-02-10 github

Huh, well now I have no idea, I will test some more to see if I can break it.

AAnAkkk 2013-02-10 github

I've tested cl_minmodels on different servers on Windows, and it doesn't seem to work at all. I can't really test on a listen server since there are no bots. This shouldn't be server dependant anyway, should it ?

Aalfred-valve maintainer 2013-02-11 github

Okay, found it, horrible memory overwrite bug if you connected to a server. Sigh.