If you pause the game while the tram woman is talking, when you resume the game the voice will not continue until it gets to the next sound file. This means you won't hear all she has to say. This also affects the hologram woman in the training room.
I can reproduce this by pausing the game and waiting for a little bit, then unpausing. If the game is paused for a short period of time (less then a few seconds), then the sound file is much more likely to pick up where it was.
I am using Pulse Audio.
BTW, thank you so much for porting this game to linux. It is so great to play Half-Life on my laptop.
Processor Information:
Vendor: AuthenticAMD
Speed: 2000 Mhz
1 logical processor
0 physical processor
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
LMDE Cinnamon Edition (32 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-4-486
X Server vendor: The X.Org Foundation
X Server release: 11204000
Video Card:
Driver: X.Org Gallium 0.4 on AMD RS880
Driver Version: 2.1 Mesa 8.0.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x1002
DeviceID: 0x9712
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 13.54" x 7.64" (15.51" diag)
34.4cm x 19.4cm (39.4cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: IDT 92HD75B2X5
Memory:
RAM: 1768 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 146195 Mb
Largest Free Hard Disk Block: 8871 Mb
Installed software:
Recent Failure Reports:
Sat Feb 9 21:31:39 2013 GMT: file ''/tmp/dumps/assert_20130209163136_1.dmp'', upload yes: ''CrashID=bp-952eea2b-4171-4428-892b-6a9852130209''
If you pause the game while the tram woman is talking, when you resume the game the voice will not continue until it gets to the next sound file. This means you won't hear all she has to say. This also affects the hologram woman in the training room.
I can reproduce this by pausing the game and waiting for a little bit, then unpausing. If the game is paused for a short period of time (less then a few seconds), then the sound file is much more likely to pick up where it was.
I am using Pulse Audio.
BTW, thank you so much for porting this game to linux. It is so great to play Half-Life on my laptop.
Processor Information: Vendor: AuthenticAMD Speed: 2000 Mhz 1 logical processor 0 physical processor HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported Network Information: Network Speed: Operating System Version: LMDE Cinnamon Edition (32 bit) Kernel Name: Linux Kernel Version: 3.2.0-4-486 X Server vendor: The X.Org Foundation X Server release: 11204000 Video Card: Driver: X.Org Gallium 0.4 on AMD RS880 Driver Version: 2.1 Mesa 8.0.4 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x1002 DeviceID: 0x9712 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 13.54" x 7.64" (15.51" diag) 34.4cm x 19.4cm (39.4cm diag) Primary VRAM Not Detected Sound card: Audio device: IDT 92HD75B2X5 Memory: RAM: 1768 Mb Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 146195 Mb Largest Free Hard Disk Block: 8871 Mb Installed software: Recent Failure Reports: Sat Feb 9 21:31:39 2013 GMT: file ''/tmp/dumps/assert_20130209163136_1.dmp'', upload yes: ''CrashID=bp-952eea2b-4171-4428-892b-6a9852130209''