protonscr

TF2: Jittery gameplay

steamclosed MOVED: Team Fortress 2reviewed
ValveSoftware/steam-for-linux#159 · opened 2012-12-20 by epitron · updated 2013-02-15 · 5 comments · github
Eepitron 2012-12-20 github

I'm running TF2 on Arch Linux under XFCE4 (compositing disabled) and the latest NVidia drivers (310.19).

TF2 on Windows (with highest video quality settings) runs with a consistent 300fps.
TF2 on Linux (with the lowest video quality settings) runs between 10fps and 300fps.

The FPS seems to correlate to the complexity of the scene. It's very frustrating because whenever I see an enemy (and especially if they're close), the game locks up for a second. It's really hard to kill anyone! :)

Is there any diagnostic information I can give to help sort this out?

Sscottlu 2012-12-21 github

In Steam, go to Help->System Information, and copy / paste the contents to here. Thanks.

Eepitron 2012-12-21 github
Processor Information:
    Vendor:  GenuineIntel
    Speed: 2400 Mhz
    2 logical processors
    2 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Unsupported
    SSE42:  Unsupported

Network Information:
    Network Speed:  

Operating System Version:
    "Arch Linux" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.6.10-1-ARCH
    X Server vendor:  The X.Org Foundation
    X Server release:  11301000

Video Card:
    Driver:  NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2

    Driver Version:  3.3.0 NVIDIA 310.19
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID:  0x10de
    DeviceID:  0x611
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1680 x 1050
    Desktop Resolution: 1680 x 1050
    Primary Display Size: 18.66" x 11.65"  (21.97" diag)
                                            47.4cm x 29.6cm  (55.8cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 512 MB
    Supported MSAA Modes:  2x 4x 8x 16x 

Sound card:
    Audio device: Realtek ALC889A

Memory:
    RAM:  7989 Mb

Miscellaneous:
    UI Language:  English
    LANG:  en_US.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  40998 Mb
    Largest Free Hard Disk Block:  22795 Mb

Installed software:

Recent Failure Reports:
    Wed Dec 19 21:49:53 2012 GMT: file ''/tmp/dumps/assert_20121219164949_1.dmp'', upload yes: ''CrashID=bp-85239267-20b6-489e-97f4-22b2f2121219''
    Thu Dec 20 19:51:52 2012 GMT: file ''/tmp/dumps/assert_20121220145150_1.dmp'', upload yes: ''CrashID=bp-bc6be5c0-2011-4621-8b21-8e17a2121220''
    Thu Dec 20 20:09:54 2012 GMT: file ''/tmp/dumps/crash_20121220150952_1.dmp'', upload yes: ''CrashID=bp-8f48c864-40d5-41aa-b730-c8db32121220''
    Fri Dec 21 07:56:05 2012 GMT: file ''/tmp/dumps/assert_20121221025604_1.dmp'', upload yes: ''CrashID=bp-a7f68b9b-c237-4f53-9945-94aaa2121220''
RRussianNeuroMancer 2013-02-10 github

Still issue?

Eepitron 2013-02-10 github

The last time I played (a couple weeks ago), the jitter was still there. However, it seems that the jitter goes away as the game caches models and textures. I think this is related to the slow loading of each level. Loading the assets before the game starts is very slow, and loading un-seen assets is also slow, to the point where it actually pauses gameplay.

The problem I was experiencing was, when I first started playing a level, and a guy came around a corner, my game would pause, and I would die. Then I'd go, "Fuck this!", and ragequit. After playing for a minute or so, the game would stop lagging when I'd see enemies, and would be decently playable.

Jjorgenpt 2013-02-15 github

Issue transferred to ValveSoftware/Source-1-Games#27.

This issue is closed - continue conversation there.

Nothing extracted yet.