protonscr

Counter Strike Source segfaults with nvidia

steamclosed NVIDIA driversreviewedMOVED: Counter-Strike: Source
ValveSoftware/steam-for-linux#1874 · opened 2013-02-18 by fsniper · updated 2013-02-18 · 5 comments · github
Ffsniper 2013-02-18 github

`menu_proxy_module_load': /home/yalazi/.local/share/Steam/ubuntu12_32/steam: undefined symbol: menu_proxy_module_load

(steam:16107): Gtk-WARNING **: Failed to load type module: (null)

Installing breakpad exception handler for appid(steam)/version(1360966495_client)
Installing breakpad exception handler for appid(steam)/version(1360966495_client)
Adding license for package 0
Adding license for package 37
roaming config store loaded successfully - 387 bytes.
migrating temporary roaming config store
Installing breakpad exception handler for appid(steam)/version(1360966495_client)
removing stale semaphore last operated on by process 13958 with name 0eBlobRegistryMutex_885DEC02E3CCA0DEA2A2D3BA4CC51C53
removing stale semaphore last operated on by process 13958 with name 0eBlobRegistrySignal_885DEC02E3CCA0DEA2A2D3BA4CC51C53
ExecCommandLine: "/home/yalazi/.local/share/Steam/ubuntu12_32/steam"
Generating new string page texture 76: 128x256, total string texture memory is 131.07 KB
System startup time: 48.08 seconds
Generating new string page texture 91: 256x256, total string texture memory is 393.22 KB
Generating new string page texture 96: 128x256, total string texture memory is 712.70 KB
Generating new string page texture 97: 256x256, total string texture memory is 974.85 KB
Generating new string page texture 98: 384x256, total string texture memory is 1.37 MB
Generating new string page texture 117: 128x256, total string texture memory is 1.50 MB
Generating new string page texture 118: 1024x256, total string texture memory is 2.55 MB
Generating new string page texture 119: 512x256, total string texture memory is 3.07 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Game update: AppID 240 "Counter-Strike: Source", ProcID 16262, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system DOES NOT support the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
[VGL] NOTICE: Pixel format of 2D X server does not match pixel format of
[VGL] Pbuffer. Disabling PBO readback.
Installing breakpad exception handler for appid(gameoverlayui)/version(20130215122411_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
[0218/103756:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Using breakpad crash handler
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198078828593 [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: 76561198078828593
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 2096960, Total Avail: 2097152, Current Avail: 2034304
GL_MAX_SAMPLES_EXT: 32
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 1995 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4055891968
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 1995 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4055891968
[0218/103827:ERROR:resource_bundle.cc(411)] Failed to load /home/yalazi/.local/share/Steam/SteamApps/yalazi/Counter-Strike Source/cef_gtk.pak
Some features may not be available.
[0218/103831:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1080, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Running Steam on ubuntu 12.04 64-bit
STEAM_RUNTIME has been set by the user to: /home/yalazi/.local/share/Steam/ubuntu12_32/steam-runtime
The program 'hl2_linux' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadDrawable (invalid Pixmap or Window parameter)'.
(Details: serial 139 error_code 9 request_code 14 minor_code 0)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
Missing shutdown function for DevShotGenerator_Init() : DevShotGenerator_Shutdown()
Missing shutdown function for MapReslistGenerator_Init() : MapReslistGenerator_Shutdown()
Missing shutdown function for COM_InitFilesystem( m_StartupInfo.m_pInitialMod ) : COM_ShutdownFileSystem()
Missing shutdown function for Steam3Client().Activate() : Steam3Client().Shutdown()
ExecCommandLine: "/home/yalazi/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
ExecSteamURL: "steam://open/driverhelperready"
/home/yalazi/.local/share/Steam/SteamApps/yalazi/Counter-Strike Source/hl2.sh: line 72: 16269 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 240 "Counter-Strike: Source", ProcID 16269
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully

My X config:
yalazi@tiangong:~$ xrandr
Screen 0: minimum 320 x 200, current 3840 x 1080, maximum 8192 x 8192
LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm
1920x1080 60.0_+ 59.9
1680x1050 60.0 59.9
1600x1024 60.2
1400x1050 60.0
1280x1024 60.0
1440x900 59.9
1280x960 60.0
1360x768 59.8 60.0
1152x864 60.0
1024x768 60.0
800x600 60.3 56.2
640x480 59.9
VGA1 disconnected (normal left inverted right x axis y axis)
HDMI1 connected 1920x1080+1920+0 (normal left inverted right x axis y axis) 510mm x 287mm
1920x1080 60.0_+
1680x1050 60.0
1600x900 60.0
1280x1024 75.0 60.0
1440x900 59.9
1280x800 59.8
1152x864 75.0
1280x720 50.0 60.0
1024x768 75.1 70.1 60.0
832x624 74.6
800x600 72.2 75.0 60.3 56.2
640x480 72.8 75.0 66.7 60.0
720x400 70.1
DP1 disconnected (normal left inverted right x axis y axis)

Jjohndrinkwater 2013-02-18 github

Would you provide your system information as requested here https://github.com/ValveSoftware/steam-for-linux#reporting-issues

MMrSchism 2013-02-18 github

Definitely include the information John requested, however based on the output you presented, I have a hunch that you're using the Nouveau (open-source) driver. If that's the case, you'll need to change to the proprietary driver.

Ffsniper 2013-02-18 github

Sorry about leaving information out. I'm using a Dell XPS 15 with optimus tech. I installed bumblebee and running steam with optirun.

https://gist.github.com/fsniper/4977630

MMrSchism 2013-02-18 github

Try running steam with Primusrun (you'll need 32-bit primusrun, being you're on 64-bit).

Ffsniper 2013-02-18 github

primus and nvidia-experimental-310 made it work. But now the game game crashes whenever i got killed and switch to spectator mode. I believe that's another issue. But this one is resolved. Thank you guys.

Nothing extracted yet.