protonscr

[TF2 & CS:S] Segfault in libnvidia-glcore.so.310.32 (prinusrun & optirun)

steamclosed NVIDIA driversreviewed
ValveSoftware/steam-for-linux#1964 · opened 2013-02-22 by chrym44 · updated 2013-02-23 · 3 comments · github
Cchrym44 2013-02-22 github

Hi everyone.

I have a problem with Team Fortress 2 & Counter-Strike:Source. I can launch these games, but when I try to join the serwers, the game crashes 2-5 seconds after joining the server (after welcome MOTD is shown).

Here are autputs from terminal:

Here are fragments of messages.log:

My system specs: http://pastebin.com/raw.php?i=FCWz3vYf

I installed bumblebee according to these instructions: http://brezular.wordpress.com/2012/11/08/bumblebee-nvidia-installation-on-fedora-to-support-nvidia-optimus-technology-under-linux/

glxspheres and Counter-Strike 1.6 run well using Primus & Optirun

Ddavidw-valve maintainer 2013-02-22 github

In TF2 do you have multicore rendering enabled? If you go to the console and type mat_queue_mode what is your setting?

If you disable multicore rendering and set mat_queue_mode to 0, does it work any better?

Cchrym44 2013-02-22 github

I didn't notice that multicore rendering is on because of synchronisation. Turning off solves the problem.
Setting mat_queue_mode to 0 didn't change anything in games' behaviour.

?ghost 2013-02-22 github

Nothing extracted yet.