protonscr

[TF2] Strange Texture Strech Effect.

steamclosed MOVED: Team Fortress 2reviewed
ValveSoftware/steam-for-linux#2162 · opened 2013-03-15 by Half-Shot · updated 2014-02-13 · 8 comments · github
HHalf-Shot 2013-03-15 github

Hard to explain but on some maps like pl_badwater and arena_nucleus textures seem to corrupt and stretch right across the map which obviously effects both play and fps. Seems to be connected to transparent textures in some way. I haven't encountered this on any other source games.

Should also point out due to TF2 being generally horrible to AMD drivers i have used Chris's highframes config.

System:

Processor Information:
    Vendor:  AuthenticAMD
    Speed: 1500 Mhz
    4 logical processors
    4 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Unsupported
    SSE4a:  Supported
    SSE41:  Unsupported
    SSE42:  Unsupported

Network Information:
    Network Speed:  

Operating System Version:
    Ubuntu 12.10 (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.5.0-25-generic
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11300000
    X Window Manager:  Metacity
    Steam Runtime Version:  steam-runtime-release-i386_2013-03-08

Video Card:
    Driver:  ATI Technologies Inc. AMD Radeon HD 6520G
    Driver Version:  4.2.12172 Compatibility Profile Context 12.10.17
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID:  0x1002
    DeviceID:  0x9647
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1366 x 768
    Desktop Resolution: 1366 x 768
    Primary Display Size: 13.54" x 7.64"  (15.51" diag)
                                            34.4cm x 19.4cm  (39.4cm diag)
    Primary VRAM Not Detected

Sound card:
    Audio device: ATI R6xx HDMI

Memory:
    RAM:  3427 Mb

Miscellaneous:
    UI Language:  English
    LANG:  en_GB.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  187739 Mb
    Largest Free Hard Disk Block:  61155 Mb
MMrSchism 2013-03-18 github

Can you please provide screenshots so we have a better idea as to what we're looking for/at?

HHalf-Shot 2013-03-20 github

2013-03-19_00003

The floor is caused by amd drivers 13.2 but the texture stretch seems to be tf2 related.

Jjohnny99 2013-03-24 github

2013-03-06_00001
Have this issue to intermittently. I am also using a APU but with the 13.2b6.

Jjohnny99 2013-03-24 github

Here's another one. Would guess a index is perhaps off by one and unrelated vertex are being used to generate a primative that shouldn't exist.
2013-03-24_00001

HHalf-Shot 2013-03-28 github

Also found that it is intermittent on most maps. However i played on cp_orange_5 which only contains primitive brushes and it ran perfectly.

Bbumbero 2013-03-30 github

Same issue here. Also running a graphics config due to poor AMD driver performance (dx9frames). I've noticed this issue on cp_foundry, pl_goldrush, and pl_thundermountain so far. Haven't tested all of the maps, because it's literally unplayable because the texture covers most of the map and I can't see anything.

I'll also give my system information and what the TF2 console output when this happened (although I don't know if it'll be of any help or not). There wasn't any output in the terminal window that seemed out of the ordinary, but if I need to get anything from it, I can try and do that.

Console output: https://gist.github.com/bumbero/5278505
System information: https://gist.github.com/bumbero/5278512

Screenshots:
http://cloud.steampowered.com/ugc/542956332888885332/B7CCA8CAC2EF43F0C24CCBC75F11D4B6965D8B56/
http://cloud-2.steampowered.com/ugc/542956332910414289/9975F9057D6A26459F088BC3AA375A4BB77B7999/
http://cloud-2.steampowered.com/ugc/542956332910423538/5CAC9FF2AB34E83420BE8752A77C876203E865FF/

Jjohnny99 2013-04-03 github

Rays being cast from weapons seem to strike the out of place geometry. Something is being decoded incorrectly.

HHalf-Shot 2014-02-13 github

Closing Loose ends. Seems fixed.

Nothing extracted yet.