protonscr

Steam eventually crashes while playing Half Life 2 Death Match

steamclosed duplicate
ValveSoftware/steam-for-linux#2173 · opened 2013-03-16 by pizzadude · updated 2013-04-03 · 3 comments · github
Ppizzadude 2013-03-16 github

Playing Half Life 2 Death Match, Steam crashes eventually, usually while speaking with the mic, thus requiring the restart of Steam in order to continue playing the game.

Processor Information:
Vendor:  AuthenticAMD
Speed: 2511 Mhz
2 logical processors
2 physical processors
HyperThreading:  Unsupported
FCMOV:  Supported
SSE2:  Supported
SSE3:  Supported
SSSE3:  Unsupported
SSE4a:  Unsupported
SSE41:  Unsupported
SSE42:  Unsupported

Network Information:
Network Speed:  

Operating System Version:
Linux Mint 13 Maya (32 bit)
Kernel Name:  Linux
Kernel Version:  3.2.0-38-generic
X Server Vendor:  The X.Org Foundation
X Server Release:  11103000
X Window Manager:  Openbox
Steam Runtime Version:  steam-runtime-release-i386_2013-03-08

Video Card:
Driver:  NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2/3DNOW!

Driver Version:  3.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID:  0x10de
DeviceID:  0x6e4
Number of Monitors:  1
Number of Logical Video Cards:  1
Primary Display Resolution:  1440 x 900
Desktop Resolution: 1440 x 900
Primary Display Size: 16.06" x 10.04"  (18.94" diag)
                                        40.8cm x 25.5cm  (48.1cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 512 MB
Supported MSAA Modes:  2x 4x 8x 16x 

Sound card:
Audio device: Realtek ALC662 rev1

Memory:
RAM:  2013 Mb

Miscellaneous:
UI Language:  English
LANG:  en_CA.UTF-8
Microphone:  Not set
Total Hard Disk Space Available:  148175 Mb
Largest Free Hard Disk Block:  31028 Mb```
Jjohndrinkwater 2013-03-16 github

Likely related to #1853, there’s a voicechat issue in steam that’s happening for users. It crashes steam which causes this network issue back in the game. Not specific to HL2:DM.

Ggdrewb-valve maintainer 2013-03-19 github

Closing as a duplicate.

Ggdrewb-valve maintainer 2013-04-03 github

Some users have reported that disabling or removing pulseaudio avoids the crash. I understand this isn't a solution, but it's an interesting thing to test to try and localize the problem. If disabling pulseaudio avoids the crash you should report your experience to the pulseaudio folks.

Nothing extracted yet.