protonscr

HL2:DM tinnitus sound not fading out

steamclosed
ValveSoftware/steam-for-linux#2183 · opened 2013-03-17 by steve-m · updated 2013-03-18 · 2 comments · github
Ssteve-m 2013-03-17 github

From time to time in HL2 Multiplayer the tinnitus sound continues to play after being killed by an explosive. This happens with a probability of about once every 100 deaths by an explosive, and needs a reconnect to the server.
This issue predates the Linux beta, and also happens on Windows.
As a workaround, it might make sense to make sure the tinnitus sound is forced to fade out when the player respawns.

TTele42 2013-03-18 github
Ssteve-m 2013-03-18 github

Ah sorry, I was not aware of this repo. Done.

Nothing extracted yet.