From time to time in HL2 Multiplayer the tinnitus sound continues to play after being killed by an explosive. This happens with a probability of about once every 100 deaths by an explosive, and needs a reconnect to the server.
This issue predates the Linux beta, and also happens on Windows.
As a workaround, it might make sense to make sure the tinnitus sound is forced to fade out when the player respawns.
From time to time in HL2 Multiplayer the tinnitus sound continues to play after being killed by an explosive. This happens with a probability of about once every 100 deaths by an explosive, and needs a reconnect to the server.
This issue predates the Linux beta, and also happens on Windows.
As a workaround, it might make sense to make sure the tinnitus sound is forced to fade out when the player respawns.