This is the droidassault.sh (I did not alter it, yet)
#!/bin/bash
#
# droidassault.sh
#
###############################################################################
SCRIPT="`basename \"$0\"`"
GAMEDIR="${HOME}/.droid_assault"
LOGFILE="${GAMEDIR}/${SCRIPT}.log"
INSTDIR="`dirname \"$0\"`" ; cd "${INSTDIR}" ; INSTDIR="`pwd`"
[[ ! -d "${GAMEDIR}" ]] && mkdir -m 0755 "${GAMEDIR}"
JARPATH="DroidAssault.jar:data-steam.jar:images.jar:fonts.jar:music.jar:fx-mono.jar:fx-stereo.jar:maps.jar:gfx.jar:sound.jar:gamecommerce.jar:common.jar:spgl-lite.jar:lwjgl.jar:lwjgl_util.jar:jorbis.jar:jinput.jar:steampuppy-public.jar:steampuppy.jar"
# 32 bit only
JVM="./bin/java32"
BOOTCLASSPATH="./lib/rt32.jar"
# XMODIFIERS is cleared here to prevent SCIM screwing up keyboard input
XMODIFIERS= "${JVM}" \
-server \
-Xbootclasspath/p:${BOOTCLASSPATH} \
-Djava.library.path="${INSTDIR}" \
-Dorg.lwjgl.librarypath="${INSTDIR}" \
-Dorg.lwjgl.util.NoChecks=true \
-Dnet.puppygames.applet.Launcher.resources=resources-steam.dat \
-Dnet.puppygames.applet.Game.gameResource=game.steam \
-XX:MaxGCPauseMillis=3 \
-XX:+TieredCompilation \
-XX:Tier2CompileThreshold=70000 \
-XX:+DoEscapeAnalysis \
-Xms64m \
-Xmx256m \
-Xincgc \
-cp "${JARPATH}" \
net.puppygames.applet.Launcher \
"$@" \
>"${LOGFILE}" 2>&1
exit 0
#
# EOF
#
###############################################################################
This is the log file droidassault.sh.log, found in ~/droid_assault/
Note that there exists a ~/.droid_assault_1.91/err.log, which was empty, and a ~/.droid_assault_1.91/out.log which contains the same content as ~/droid_assault/droidassault.sh.log (below)
Game resource: game.steam
Sat Mar 23 15:22:18 CET 2013 Game: Droid Assault 1.91.4 [1.91]
Setting breakpad minidump AppID = 219200
Steam_SetMinidumpSteamID: Caching Steam ID: <<<id removed>>> [API loaded no]
Roaming settings dir name=/.droid_assault_1.91
Local settings dir name=/home/peter/.droid_assault_1.91
Local dir prefix=/home/peter/.droid_assault_1.91/
Roaming dir prefix=/.droid_assault_1.91/
Sat Mar 23 15:22:18 CET 2013 Serial <<<serial removed>>>
Sat Mar 23 15:22:18 CET 2013 Steam says file /.droid_assault_1.91/prefs.xml is 469 bytes
Sat Mar 23 15:22:18 CET 2013 Successfully read Steam cloud file /.droid_assault_1.91/prefs.xml
Sat Mar 23 15:22:18 CET 2013 Starting Droid Assault 1.91.4 (language: en)
`menu_proxy_module_load': ./bin/java32: undefined symbol: menu_proxy_module_load
(java32:6958): Gtk-WARNING **: Failed to load type module: (null)
`menu_proxy_module_load': ./bin/java32: undefined symbol: menu_proxy_module_load
(java32:6958): Gtk-WARNING **: Failed to load type module: (null)
Sat Mar 23 15:22:21 CET 2013 Initing sound
Sat Mar 23 15:22:21 CET 2013 Loading: net.java.games.input.LinuxEnvironmentPlugin
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event16): Failed to open device /dev/input/event16 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event15): Failed to open device /dev/input/event15 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event14): Failed to open device /dev/input/event14 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event13): Failed to open device /dev/input/event13 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event12): Failed to open device /dev/input/event12 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event11): Failed to open device /dev/input/event11 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event10): Failed to open device /dev/input/event10 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event9): Failed to open device /dev/input/event9 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event8): Failed to open device /dev/input/event8 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event7): Failed to open device /dev/input/event7 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event6): Failed to open device /dev/input/event6 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event5): Failed to open device /dev/input/event5 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event4): Failed to open device /dev/input/event4 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event3): Failed to open device /dev/input/event3 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event2): Failed to open device /dev/input/event2 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event1): Failed to open device /dev/input/event1 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Failed to open device (/dev/input/event0): Failed to open device /dev/input/event0 (13)
Sat Mar 23 15:22:21 CET 2013
Sat Mar 23 15:22:21 CET 2013 Linux plugin claims to have found 0 controllers
Sat Mar 23 15:22:21 CET 2013 Wrote /.droid_assault_1.91/prefs.xml to Steam cloud
Sat Mar 23 15:22:22 CET 2013 GL Vendor NVIDIA Corporation, GL Renderer GeForce GTX 580/PCIe/SSE2, GL Version 4.3.0, GL Driver NVIDIA 310.14
I'm running a fully patched ubuntu 12.04 in 64bit, with gnome. See logfile above for nvidia specs.
I noticed that it explicitly runs in java32, but since the game does launch (as you can see in the screenshot), I would not expect that to be the main problem here.
Though the problem remains either way, there seem to be two different kind of bugs at work here.
If I launch the game while the steam window is on the RIGHT screen, the game offsets the window wrongly, as the screenshot shows at the top.
When the steam window is on the LEFT screen when launching the game, it does the following:
When the window somehow loses focus, it also minimizes, but the mouse stays. It is however bound to the right screen and unable to click anywhere. (The mouse is probably still bound to the game canvas...)
I've received a reply by mail suggesting to use the following command line switches:
vx="0" vy="0" vw="800" vh="600"
They didn't solve the problem for me, although launching from the right screen behaves the same as the left screen.
Also, I've figured out that the behavior of the last screenshot ("the left screen") is actually the game running at <1fps. Not entirely sure why that happens though... It's a pretty fast machine.
Ok the slowdown seems to be a quasi-random pick of the draw. I'm running an octo-core (8) cpu and I'm guessing it picks the wrong cpu every now and then.
As for my fix, I had to pull up the canvas by 200px before actually able to select the game options (which are way down in the canvas). After setting it to windowed mode, the game runs fine and I have no more graphical glitches or focus issues. I prefer windowed mode anyways. Will ask for a windowed mode command line switch to speed this issue up :)
Nothing extracted yet.
I'm running in (nvidia) twinview mode for dual monitors. When I open Droid Assault the game starts, makes both screens black for a second or two, reverts that, and finally opens the game on the right screen, except the game window is offset about 200x50, see attached screenshot.
When the game loses focus (click outside of window, alt-tab, super key, etc), the game will minimize but the mouse will remain hidden. Probably a different issue, but let's first fix this one...
Further details follow (to prevent this post for becoming huuuuge)