protonscr

Defcon Steam authentication fails

steamclosed reviewed3rd party gameNeed Retest
ValveSoftware/steam-for-linux#2304 · opened 2013-04-10 by theli-ua · updated 2017-04-27 · 26 comments · github
Ttheli-ua 2013-04-10 github

Defcon version: 1.62 STEAM
Processor Information:
Vendor: GenuineIntel
Speed: 2201 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
"NAME=Gentoo" (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.3-gentoo
X Server Vendor: The X.Org Foundation
X Server Release: 11400000
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime-release-i386_2013-03-25

Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile

Driver Version:  2.1 Mesa 9.0.1
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID Not Detected
DeviceID Not Detected
Number of Monitors:  2
Number of Video Cards Not Detected
Primary Display Resolution:  1920 x 1080
Desktop Resolution: 3520 x 1080
Primary Display Size: 20,51" x 11,54"  (23,50" diag)
                                        52,1cm x 29,3cm  (59,7cm diag)
Primary VRAM Not Detected

Sound card:
Audio device:

Memory:
RAM: 7900 Mb

Miscellaneous:
UI Language: English
LANG: uk_UA.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 119803 Mb
Largest Free Hard Disk Block: 2752 Mb

Jjohndrinkwater 2013-04-10 github

Thanks for reporting, this is a 3rd party issue so its likely this bug will be closed. Would you look at https://github.com/ValveSoftware/steam-for-linux/issues/654#issuecomment-13801510 and then check your hostname output. afaik @urkle fixed it so the game wouldn’t crash with incorrectly configured hostnames, but it is still an issue to some.

Ttheli-ua 2013-04-10 github

Yeah, I've seen that issue. My hostname is correctly set and resolves. And I never experienced any crashes with defcon. It just fails to authenticate.

Jjohndrinkwater 2013-04-10 github

Could you provide some terminal output from steam+defcon running please.

Ttheli-ua 2013-04-10 github
Uurkle 2013-04-10 github

Can you look at the Steam/SteamApps/common/defcon/authkey file and see if the first "word" is STEAM or DEMO ?

then remove the file completely and re-launch defcon from within steam and see if it works.

Ttheli-ua 2013-04-10 github

it was DEMO , deleted, launched => DEFCON failed to authenticate and created another DEMO key :(

Uurkle 2013-04-10 github

very strange. Can you try w/ the runtime disabled (just to rule it out)

STEAM_RUNTIME=0 steam

Ttheli-ua 2013-04-10 github

I tried that before, (and now tried again, deleted, launched with disabled runtime). Still the same result.

Uurkle 2013-04-10 github

have you tried logging out and back into steam? have you tried re-installing steam?

Ttheli-ua 2013-04-10 github

Just tried, still the same result (and I also tried deleting local content and redownloading DEFCON)

Ttheli-ua 2013-04-10 github

I'll transfer valid authkey from my other PC and will see if that changes anything.

Ttheli-ua 2013-04-11 github

putting the valid STEAMF- key in authkey does not change anything on this system

Uurkle 2013-04-11 github

I figured it wouldn't.. Basically upon launch Defcon ALWAYS re-validates against steam. It really looks like some issue w/ steam running on your box..

What is your hostname? (type hostname) and what does that resolve to.. (host hostname) ?

Ttheli-ua 2013-04-11 github

I'm not near that box atm, But its something like a.romanov.gentoo and resolves to 127.0.0.1

Uurkle 2013-04-11 github

I posted to the steamworks list with the "underbelly" of what does this auth to make sure that is correct (peer review !!!).. but verify that once you get back to the box..

Ttheli-ua 2013-04-11 github

can env vars such as http_proxy or seomthing like that interfere? (dunno what auth does but just in case)

Uurkle 2013-04-11 github

not really sure.. the game is just calling a Steam SDK API call to "authenticate" w/ their server.. But it's worth a try to see if that fixes things..

Ttheli-ua 2013-04-12 github

hostname ; ping $(hostname)
a.romanov.gentoo
PING localhost (127.0.0.1) 56(84) bytes of data.

Ttheli-ua 2013-04-12 github

Could some connectivity issue with some introversion server cause that?
I can also provide a pcap dump of network activity from steam+defcon

Ttheli-ua 2013-04-12 github

I believe there are some connectivity issues with metaserver.introversio.co.uk . Am I right that this may cause these authentication issues?
If so, then this issue can just be close I suppose.

Uurkle 2013-04-12 github

Does multiwinia work on your system? As it's using the same bit of auth code.

Ttheli-ua 2013-04-12 github

Ill be back near that box on Monday. And will check multivinia too.
On Apr 12, 2013 6:10 PM, "Edward Rudd" [email protected] wrote:

Does multiwinia work on your system? As it's using the same bit of auth
code.


Reply to this email directly or view it on GitHubhttps://github.com/ValveSoftware/steam-for-linux/issues/2304#issuecomment-16298263
.

Ttheli-ua 2013-04-18 github

Sorry, forgot about this.
So, Multiwinia is just stuck at "AUTHENTICATION STATUS: UNKNOWN"

Kkisak-valve maintainer 2017-04-26 github

Hello @theli-ua, are you still experiencing this issue with an up to date system?

Ttheli-ua 2017-04-26 github

@kisak-valve I have absolutely no memory of this issues but I set a reminder to retest tonight.

Ttheli-ua 2017-04-27 github

I was unable to reproduce this anymore.