From the output it seems like your OpenGL support isn't working properly?
Is there any way to test it? At least glxgears seems to work.
I tried to add that 'LIBGL_DEBUG=verbose' to FTL (right click on library element gave properties and there was a field which seemed to indicate that). However that didn't change anything. glxinfo seems to give result which should mean it works
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
However neverwinter nights doesn't seem to start either (though it doesn't use 100% cpu), so something seems off.
The most direct thing is to go into your SteamApps folder and try launching a game directly from a terminal. Then you can set LIBGL_DEBUG at launch. You won't get Steam features like overlay but you should still be able to test the game launch.
Ok that worked. Got more info on it. Used google and found this
http://www.ftlgame.com/forum/viewtopic.php?f=9&t=3814
Went and renamed the libstdc++.so.6 to something else and lo, it starts. So there is something with ubuntu 12.10 and FTL that makes things bad. However it works now ... do I close this then?
Yes, closing.
Nothing extracted yet.
I try to start FTL and only thing I see is the FTL process which is using 100% of one CPU, but no game. I have played FTL few months before, however I have updated the kubuntu from 12.04 to 12.10. Following was from ~/.xsession-errors.
Heres the info from steam (I'm using Kubuntu instead of Ubuntu)