protonscr

Models dependencies are not precached, and can't put in .res files

steamclosed duplicate
ValveSoftware/steam-for-linux#2520 · opened 2013-05-25 by ConnorMcLeod · updated 2013-05-29 · 3 comments · github
CConnorMcLeod 2013-05-25 github

Hello,
On counter-Strike 1.6, but should be the same on all goldsource games,
models dependencies (extern textures **T.mdl or *__t.mdl) (groups *__01.mdl **02.mdl) are not precached by the engine (should be nice if it could be done when game dll sends pfnPrecacheModel), and it has never been the case.
But before the update, put .mdl files pathes in .res files was effective.

This is a problem because lot of maps can't be run on server without an addons that force those models to precache.

Jjohndrinkwater 2013-05-25 github

Hi, is this for Source engine games? Would you mind refiling it here instead please https://github.com/ValveSoftware/Source-1-Games/issues/

CConnorMcLeod 2013-05-28 github

This is on cs1.6, edited.

Jjohndrinkwater 2013-05-29 github

Nothing extracted yet.