Hi, is this for Source engine games? Would you mind refiling it here instead please https://github.com/ValveSoftware/Source-1-Games/issues/
This is on cs1.6, edited.
OK, migrated this to https://github.com/ValveSoftware/halflife/issues/1180
Nothing extracted yet.
Hello,
On counter-Strike 1.6, but should be the same on all goldsource games,
models dependencies (extern textures **T.mdl or *__t.mdl) (groups *__01.mdl **02.mdl) are not precached by the engine (should be nice if it could be done when game dll sends pfnPrecacheModel), and it has never been the case.
But before the update, put .mdl files pathes in .res files was effective.
This is a problem because lot of maps can't be run on server without an addons that force those models to precache.