protonscr

Half-Life Blueshift and Opposing Force segmentation fault (AppActive: not active when tyring to load a savegame).

steamclosed duplicatereviewedMOVED: Half-Life 1
ValveSoftware/steam-for-linux#2606 · opened 2013-06-19 by thetargos · updated 2013-06-20 · 2 comments · github
Tthetargos 2013-06-19 github

Does not load any games (states "AppActive: not active" in console output) when tyring to load a saved game, and when trying to start a new game stops at launching the local game server, then exits (segmentation fault), core dumped as /tmp/dumps/assert_20130619161656_1.dmp (BlueShift) and
/tmp/dumps/assert_20130619163831_1.dmp (Opposing Force).

They had been working, stopped palying like a month ago to finish HL, wanted to resume. The base system has not changed, Fedora 18 x86_64 with all 32-bit deps covered.

Normal save games from Half-Life work as expected, as does New Game
Edit: Any way to attach the dumps?

TTele42 2013-06-19 github

Please post this issue report in https://github.com/ValveSoftware/halflife/issues and include your system information as requested at https://github.com/ValveSoftware/halflife#reporting-issues.

Jjohndrinkwater 2013-06-20 github

Closing this as it got re‐reported here https://github.com/ValveSoftware/halflife/issues/1223

Nothing extracted yet.