In case it is useful, here is the system information:
Processor Information:
Vendor: AuthenticAMD
Speed: 3300 Mhz
6 logical processors
6 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
"Fedora release 19 (Schrödinger’s Cat)" (64 bit)
Kernel Name: Linux
Kernel Version: 3.9.6-301.fc19.x86_64
X Server Vendor: Fedora Project
X Server Release: 11401000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release-i386_2013-05-08
Video Card:
Driver: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
Driver Version: 4.3.0 NVIDIA 319.23
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1200
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1600 x 900
Desktop Resolution: 1600 x 900
Primary Display Size: 17,44" x 9,80" (20,00" diag)
44,3cm x 24,9cm (50,8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC892
Memory:
RAM: 16048 Mb
Miscellaneous:
UI Language: English
LANG: nn_NO.utf8
Microphone: Not set
Total Hard Disk Space Available: 2816555 Mb
Largest Free Hard Disk Block: 1983698 Mb
Installed software:
Recent Failure Reports:
I didn't see any problems with either of these games on Ubuntu 12.04 64-bit.
I also get the same issue, seemingly on all valve games on openSUSE 12.3 64 bit
in case it is useful:
Processor Information:
Vendor: AuthenticAMD
Speed: 3624 Mhz
8 logical processors
8 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"openSUSE 12.3 (x86_64)" (64 bit)
Kernel Name: Linux
Kernel Version: 3.7.10-1.16-desktop
X Server Vendor: The X.Org Foundation
X Server Release: 11302000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release-i386_2013-06-28
Video Card:
Driver: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2
Driver Version: 4.3.0 NVIDIA 319.17
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1201
Number of Monitors: 1
Number of Video Cards Not Detected
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 17.09" x 10.63" (20.12" diag)
43.4cm x 27.0cm (51.1cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC887-VD
Memory:
RAM: 16062 Mb
I've done a bit more digging to see if I could track it down.
First I installed Ubuntu 12.04, where obviously things work like they should. Then I used schroot in fedora to run steam, which essentially runs Steam with the Ubuntu 12.04 environment (libs) under the Fedora 19 instance, where the same problem occurs, which to me sounds like it at least is not some library incompatibility and leads me towards thinking there's either something kernel-level it isn't liking, or something with how it talks to X.
I then used 'strace -f -y' on the process when starting it to see where it is hanging. The full trace is 8MB (which I can make available if needed), what follows are the last lines in the output for the processes:
7753 mmap2(NULL, 8392704, PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS|MAP_STACK, -1, 0) = 0xffffffffeeefa000
7753 mprotect(0xeeefa000, 4096, PROT_NONE) = 0
7753 clone(child_stack=0xef6fa424, flags=CLONE_VM|CLONE_FS|CLONE_FILES|CLONE_SIGHAND|CLONE_THREAD|CLONE_SYSVSEM|CLONE_SETTLS|CLONE_PARENT_SETTID|CLONE_CHILD_CLEARTID, parent_tidptr=0xef6faba8, tls=0xef6faba8, child_tidptr=0xffab2720) = 7767
7753 sched_getparam(7767, { 0 }) = 0
7753 sched_getscheduler(7767) = 0 (SCHED_OTHER)
7753 sched_get_priority_min(SCHED_OTHER) = 0
7753 sched_get_priority_max(SCHED_OTHER) = 0
7753 sched_setscheduler(7767, SCHED_OTHER, { 0 }) = 0
7753 brk(0) = 0xa460000
7753 brk(0xa481000) = 0xa481000
7753 uname({sys="Linux", node="browncoats", ...}) = 0
7753 pipe([44, 45]) = 0
7753 clone(child_stack=0, flags=CLONE_CHILD_CLEARTID|CLONE_CHILD_SETTID|SIGCHLD, child_tidptr=0) = 7768
7753 close(45<pipe:[90629]>) = 0
7753 read(44<pipe:[90629]>, <unfinished ...>
7786 mremap(0x7fd953a41000, 348160, 356352, MREMAP_MAYMOVE) = 0x7fd953a41000
7786 brk(0xb3e000) = 0xb3e000
7786 munmap(0x7fd953a41000, 356352) = 0
7786 open("/home/zerodogg/.nv/nvidia-application-profile-globals-rc", O_RDONLY) = -1 ENOENT (No such file or directory)
7786 clock_gettime(CLOCK_MONOTONIC, {4250, 221279758}) = 0
7786 clock_gettime(CLOCK_MONOTONIC, {4250, 221318265}) = 0
7786 brk(0xb7d000) = 0xb7d000
7786 statfs("/sys/fs/selinux", {f_type=0xf97cff8c, f_bsize=4096, f_blocks=0, f_bfree=0, f_bavail=0, f_files=0, f_ffree=0, f_fsid={0, 0}, f_namelen=255, f_frsize=4096}) = 0
7786 statfs("/sys/fs/selinux", {f_type=0xf97cff8c, f_bsize=4096, f_blocks=0, f_bfree=0, f_bavail=0, f_files=0, f_ffree=0, f_fsid={0, 0}, f_namelen=255, f_frsize=4096}) = 0
7786 stat("/sys/fs/selinux", {st_mode=S_IFDIR|0755, st_size=0, ...}) = 0
7786 futex(0x322e2205cc, FUTEX_WAKE_PRIVATE, 2147483647) = 0
7754 <... nanosleep resumed> NULL) = 0
7754 time(NULL) = 1373694210
7754 semop(294921, {{3, -1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{2, -1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{2, 1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{3, 1, SEM_UNDO}}, 1) = 0
7754 waitpid(7753, 0xf6c91228, WNOHANG) = -1 ECHILD (No child processes)
7754 nanosleep({10, 0}, NULL) = 0
7754 time(NULL) = 1373694220
7754 semop(294921, {{3, -1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{2, -1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{2, 1, SEM_UNDO}}, 1) = 0
7754 semop(294921, {{3, 1, SEM_UNDO}}, 1) = 0
7754 waitpid(7753, 0xf6c91228, WNOHANG) = -1 ECHILD (No child processes)
7754 nanosleep({10, 0},
So it looks like one process is looping waiting for another that it thinks is its child while actually it is its parent(?). While the other one just sits there reading from a pipe that never returns anything. At this point I'm at a loss for what to try next, but hopefully this may be of help to you.
Upon further investigation, the problem appears to be related to selinux. As sort of indicated by the strace reading from /sys/fs/selinux. If I chmod 750 /sys/fs before starting a game (essentially making /sys/fs unreadable for anyone but root, so it can't check for /sys/fs/selinux) it works, games launch just fine. I've tried this with "Thomas was alone", "Kairo" and "Organ trail: director's cut", they all fail when /sys/fs is readable (hanging like mentioned in the first post), but when it isn't they start up just fine (and the overlay works).
Interesting, thanks for investigating. Steam isn't doing anything explicit that I know of that would be involved here, but clearly something is being triggered indirectly. We don't have a Fedora setup here so I don't know when we'll get any farther on this.
I have this issue as well with FORCED, Serious Sam, and Rochard. Disabling the Steam Overlay seems to work around the issue, but it isn't optimal. I am also running Fedora 19 64-bit.
Closing as upstream support for Fedora 19 has been discontinued. Additionally, the steam overlay on Fedora 25 does not have this issue with Thomas Was Alone.
Nothing extracted yet.
If the game overlay is enabled then certain games will not start under Fedora 19, 64bit. So far that includes "Thomas was alone" and "Organ trail: directors cut".
It may be some incompatibility with an update in Fedora 19 (which is currently beta, pending release in the coming weeks), since it used to work around three weeks ago.
The issue appears both in the latest beta client (as of today, 22nd of June) and in the latest stable one. It also doesn't cause all games to fail, ie. I tried to launch "The Cave" with the overlay enabled, and it worked fine.
I have attempted to remove the runtime directory to force a reinstall of that,it did not help. Nor did running steam as 'linux32 steam' to ensure it wasn't the new 64bit overlay stuff making it confused.
The problem manifests itself as a hanging game. For instance, when I start "Thomas was alone" it opens up a maximized window, which is black, and then proceeds to just hang there indefinitely - until I kill the process. There's no noteworthy output from the games in a terminal (same output with and without the overlay enabled). I have also attempted to disconnect my gamepad, in case that had anything to do with it (at least Thomas was alone used it), but that didn't have any effect either.