protonscr

[L4D2] Game crashes when changing locations on all maps in any mode

steamclosed
ValveSoftware/steam-for-linux#2643 · opened 2013-07-05 by urbestfriend · updated 2013-07-07 · 1 comments · github
1 matching comments, n / p to jump
Uurbestfriend 2013-07-05 github

Good evening!
The problem is that the game crashes when changing locations on all maps in any mode (versus, single). There are no errors on the screen.
(Previous version of beta works fine)
system info:
-Version-
Kernel : Linux 3.8.0-25-generic (x86_64)
Distribution: Ubuntu 13.04
-Current Session-
Desktop Environment : GNOME (cinnamon)
-Memory-
Total Memory : 8081200 kB
-Processors-
Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
video card: Nvidia Geforce GT-525m 1024 MB

Steps to run steam and l4d2 (beta):
in term:

  1. vblank_mode=0 primusrun steam
  2. in library start l4d2 (beta) with launch options:
    LD_PRELOAD=$LD_PRELOAD:left4dead2/bin/matchmaking.so primusrun %command%
  3. works fine. But when I went through chapter - game crashes.
    errors in term:
    /home/anon/.local/share/Steam/SteamApps/common/Left 4 Dead 2/./hl2.sh: line 67: 6147 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
    Game removed: AppID 550 "Left 4 Dead 2 (Beta)", ProcID 6147
    Finished uploading minidump (out-of-process): success = yes
    response: CrashID=bp-a3ea2ea3-690a-4138-8dea-29e942130705

thank u.

Jjohndrinkwater 2013-07-07 github

This may be related to primusrun, but i’ve moved the bug to https://github.com/ValveSoftware/Source-1-Games/issues/1036 Source tracker so they can look at it.

Nothing extracted yet.