I'm using my nickname written in Japanese exactly as "[RZ] ナケリウン (linux)", but when playing TF2 I can't see my name, only the starting "[RZ] ".
In fact, it's quite fun because all strings that have my nickname in it get truncated after the 'ナ', so I can't see any of my chat messages.
I suppose it's the render engine thinking of it as a 8-bit string although it is not. So some '\0' around there renders the rest of the string empty.
However sometimes the string gets filled with random junk (for example other players name).
Notice that my nickname (the second player) is being replaced with the leather's one. In this picture my nickname did not start with '[RZ]' and was only 'ナケリウン'.
It happens also while playing a match. For example, if I play as an engineer, sometimes the text shown when pointing to my sentry (the one that should say who the owner is) flickers fast between "[RZ] " and another player's name.
The rest of the players don't have any problem reading my chat messages or seeing my name in-game at all.
If this helps I'm under a 64bit Debian, with $LANG set to es_ES.UTF-8, and I'm not forcing steam to any other locale, although my interface is set to English from inside Steam options. And I've only tested TF2, but I suspect that the problem should appear also in other Source games.
Sorry if this was already reported, I searched but couldn't find anything similar.
Thanks in advance.
Yes, I think so. Although I'm not that sure that it's a font problem as they say.
I'm closing the thread as it's duplicated.
Thanks for the fast reply.
I'm using my nickname written in Japanese exactly as "[RZ] ナケリウン (linux)", but when playing TF2 I can't see my name, only the starting "[RZ] ".
In fact, it's quite fun because all strings that have my nickname in it get truncated after the 'ナ', so I can't see any of my chat messages.
I suppose it's the render engine thinking of it as a 8-bit string although it is not. So some '\0' around there renders the rest of the string empty.
However sometimes the string gets filled with random junk (for example other players name).
Notice that my nickname (the second player) is being replaced with the leather's one. In this picture my nickname did not start with '[RZ]' and was only 'ナケリウン'.
It happens also while playing a match. For example, if I play as an engineer, sometimes the text shown when pointing to my sentry (the one that should say who the owner is) flickers fast between "[RZ] " and another player's name.
The rest of the players don't have any problem reading my chat messages or seeing my name in-game at all.
If this helps I'm under a 64bit Debian, with $LANG set to es_ES.UTF-8, and I'm not forcing steam to any other locale, although my interface is set to English from inside Steam options. And I've only tested TF2, but I suspect that the problem should appear also in other Source games.
Sorry if this was already reported, I searched but couldn't find anything similar.
Thanks in advance.