You should report this to the game developers also.
I was unable to replicate this on 64-bit Xubuntu.
I just sent them an email about this, but thought it could be more related to the way Steam is starting the game (what binary it starts, what libraries it makes available, etc). Or is that part under the responsibility of game developers too ?
How can I get more information about the failure from Steam ? (to see what binary is run, and what its output is).
When Steam launches an app it gives it the Steam runtime environment. Whether that's an issue or not is only diagnosable by the game devs as the crash is happening in their game. They need to take a look and see what's going on.
It seems to not be a Steam fault. Standalone version of Toki Tori 2 from Humble bundle crashes too. I send a "bugreport" to Toki Tori developers, but no response at all.
This is now fixed in the steam build.. Humble build will be updated shortly with the fix.
Thanks, closing as fixed.
Nothing extracted yet.
When run from the steam interface, the game crashes during the initial loading screen, after some 1 to 5 seconds (it seems variable).
When running from the command line, the 32 bit binary produces the same kind of crash, with the following output:
The 64 bit binary seems to work (I could play for a few minutes). The only problem with it might be a segfault at exit:
System information: https://gist.github.com/Gnurfos/87c27650d2f0a2e66e82