The dialog that appears at first install and when it's updating the client is the same way. I think they just didn't bother to code a font in so it's using some sort of long-outdated default. Like how apps built for Windows 3.1 would use the bitmapped font MS Sans Serif even in Windows XP.
This is expected as the initial startup code is deliberately minimal and does not include any of its own fonts.
Nothing extracted yet.
Font of a text in a alert window differs from one in a gamelist
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Unity3d