protonscr

Killing Floor - Model obstructs UI elements

steamclosed reviewed3rd party game
ValveSoftware/steam-for-linux#334 · opened 2012-12-24 by aurikai · updated 2013-01-19 · 3 comments · github
Aaurikai 2012-12-24 github

Description: In Killing Floor, selecting a different player model has an issue rendering the model within appropriate constraints. The lower portion of the model extends past the model preview window and obstructs the UI buttons to cancel selection.

This is a strange nuisance but does not prevent use of the cancel button.

Steps to reproduce: Launch killing floor and begin a game. At the screen to ready up, select the option to change your player model (change character button). All model previews extend beyond the area they should. See screenshot.

System Information:

Processor Information:
Vendor: GenuineIntel
Speed: 3301 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-21-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000

Video Card:
Driver: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2

Driver Version: 4.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 17.05" x 10.67" (20.08" diag)
43.3cm x 27.1cm (51.0cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1023 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC892

Memory:
RAM: 7954 Mb

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 142107 Mb
Largest Free Hard Disk Block: 101062 Mb

Installed software:

Recent Failure Reports:
Sat Dec 22 21:13:00 2012 GMT: file ''/tmp/dumps/crash_20121222131258_1.dmp'', upload yes: ''CrashID=bp-d45e5ef8-42f5-45db-bd31-495882121222''
Sat Dec 22 21:13:00 2012 GMT: file ''/tmp/dumps/assert_20121222131300_1.dmp'', upload yes: ''CrashID=bp-ee5d216d-3cf8-4e16-80ad-4e5d72121222''
Sat Dec 22 21:16:27 2012 GMT: file ''/tmp/dumps/assert_20121222131627_1.dmp'', upload yes: ''CrashID=bp-4a5e4205-bedc-468e-8157-40c0d2121222''
Sat Dec 22 21:16:31 2012 GMT: file ''/tmp/dumps/assert_20121222131631_2.dmp'', upload yes: ''CrashID=bp-35e14b8c-9a53-4801-9c8b-0dcc42121222''
Sun Dec 23 23:58:13 2012 GMT: file ''/tmp/dumps/crash_20121223155811_1.dmp'', upload yes: ''CrashID=bp-41fb8edc-9dfd-4e3b-b6f6-dec842121223''
Sun Dec 23 23:58:13 2012 GMT: file ''/tmp/dumps/assert_20121223155813_1.dmp'', upload yes: ''CrashID=bp-acd0ba9e-038a-41d0-92cf-b6dba2121223''
Sun Dec 23 23:58:31 2012 GMT: file ''/tmp/dumps/assert_20121223155830_2.dmp'', upload yes: ''CrashID=bp-27782ed9-20f9-495f-9d75-0f7b62121223''
Mon Dec 24 00:02:50 2012 GMT: file ''/tmp/dumps/assert_20121223160250_1.dmp'', upload yes: ''CrashID=bp-787898a4-3792-443d-bd05-c97d52121223''
Mon Dec 24 00:02:52 2012 GMT: file ''/tmp/dumps/assert_20121223160252_3.dmp'', upload yes: ''CrashID=bp-d2bbffd3-3ccc-424b-95f5-84b712121223''
Mon Dec 24 20:06:40 2012 GMT: file ''/tmp/dumps/assert_20121224120639_1.dmp'', upload yes: ''CrashID=bp-dd61a588-dab1-4e3d-9b64-941ca2121224''

Selection_003

MMRZA-MRZA 2012-12-24 github

Confirm this. Does player model render correctly in Windows version?

Aaurikai 2012-12-24 github

As of Friday yes, I can confirm it shows properly on a friend's windows 7
copy of killing floor.
On Dec 24, 2012 9:58 AM, "SkaarjZR" [email protected] wrote:

Confirm this. Does player model render correctly in Windows version?


Reply to this email directly or view it on GitHubhttps://github.com/ValveSoftware/steam-for-linux/issues/334#issuecomment-11664089.

Ggdrewb-valve maintainer 2013-01-19 github

This bug was closed because the issue concerns the game and not the Steam client. Please contact the game developer on their official website with this information.