protonscr

Steam segfaults while just running in the background

steamclosed reviewed
ValveSoftware/steam-for-linux#3446 · opened 2014-08-23 by CommanderAlchemy · updated 2018-04-20 · 3 comments · github
CCommanderAlchemy 2014-08-23 github

Seems that steam just segfaults lately. Noticed it few beta updates ago.
Last i could get from it, everything else in terminal log is libdbusmenu warnings.
http://codepad.org/KkRFiDz7

Steam systeminfo: (steam just updated when i updated the gist)
https://gist.github.com/CommanderAlchemy/83c70f2deffb678192c3

All steam was doing was being in the background.

TTele42 2014-08-23 github

I encountered a simular problem (random assert when idle / games crash on input device change) on gentoo and tracked it down to the 32bit nvidia-provided libEGL.so / libEGL.so.1. Replacing the active library with the mesa-provided varient most likely functionally broke that library, but stabilized steam and games.

Kkisak-valve maintainer 2018-03-16 github

Hello @CommanderAlchemy, are you still experiencing this issue on an up to date system?

Kkisak-valve maintainer 2018-04-20 github

Closing as general video driver quality from 2014 is no longer relevant.

Nothing extracted yet.