Possibly. Though that issue appears on the surface to be related to using FDE (and there are some messages in chat and forum talking about FDE and this type of thing). I am not using FDE. (full disk encryption) For me, however, there is no intermitancy. Fully reproducible every time.
I have updated the system to Fedora 20. No change in (mis)behavior :(
Last beta (or two) is no longer exhibiting this behavior. At least for 2 tests of about 7+ GB downloading. Crossing fingers but this could get closed.
Nothing extracted yet.
So since about ~2 steam client updates back, downloading and installing games on my Fedora 19 box have been having problems. I get a bug I see quite a bit from 2012/2013 in these forums but for the most part these issues appear to be related to #2409. This does not appear to be.
"/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_linux/build/src/tier1/../tier1/fileio.cpp (2984) : Assertion Failed: Failed to determine free disk space for /home//.local/share/Steam/steamapps/common/mark_of_the_ninja, error 2"
(username cut)
but my /home partition never had an issue before this, and it is directly mounted local ext4, no symlinks, bind mounts, etc. This is a recent change in the build or bad interaction with a library call?
"/dev/sda6 on /home type ext4 (rw,relatime,seclabel,data=writeback)"
data is set to standard /home//.local/share/Steam as per the default.
disk has plenty of free space in both / and /home.
"Filesystem Size Used Avail Use% Mounted on
/dev/sda1 193G 6.6G 176G 4% /
devtmpfs 2.0G 0 2.0G 0% /dev
tmpfs 2.0G 21M 1.9G 2% /dev/shm
tmpfs 2.0G 932K 2.0G 1% /run
tmpfs 2.0G 0 2.0G 0% /sys/fs/cgroup
tmpfs 2.0G 19M 1.9G 1% /tmp
/dev/sda6 470G 147G 300G 33% /home "
selinux is in permissive mode, no links to /home, no encryption, no "odd" filesystems, /home isn't a bind mount, kernel hasn't been updated in a while, though I did do a fairly major set of rpm updates about a week before I noticed the daily updates for Starbound were getting sporked but things worked for a couple of days after that. (libstdc++ is the only thing updates steam shows from ldd that might affect it) Running Fedora 19, kernel 3.13.6-100.fc19.x86_64.
I've switched to the beta stream Steam client, same problem.
Hints? If I sit there forever re-clicking update I can eventually get a small program to finish. But a multi-gig game will take forever. This does not seg-fault at least. :-/