protonscr

[TF2] Shadows seen through the wall

steamclosed MOVED: Team Fortress 2reviewed
ValveSoftware/steam-for-linux#420 · opened 2012-12-27 by DarthBrandon · updated 2013-02-15 · 6 comments · github
DDarthBrandon 2012-12-27 github

2012-12-26_00003
During setup, I'm seeing the shadows of BLU team members through a wall of their base.

Processor Information:
Vendor: GenuineIntel
Speed: 2801 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-35-generic
X Server vendor: The X.Org Foundation
X Server release: 11103000

Video Card:
Driver: NVIDIA Corporation GeForce GT 240/PCIe/SSE2

Driver Version:  3.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID:  0x10de
DeviceID:  0xca3
Number of Monitors:  1
Number of Logical Video Cards:  1
Primary Display Resolution:  1280 x 1024
Desktop Resolution: 1280 x 1024
Primary Display Size: 14.80" x 11.85"  (18.94" diag)
                                        37.6cm x 30.1cm  (48.1cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes:  2x 4x 8x 16x 

Sound card:
Audio device: Realtek ALC888

Memory:
RAM: 5927 Mb

Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 187739 Mb
Largest Free Hard Disk Block: 23387 Mb

Installed software:

Recent Failure Reports:

DDragonsbrethren 2012-12-27 github

This happens on Windows too. Shadows can be seen through thin walls. Most commonly I see it on the walls of the stairwell in the last area of Badwater.

Aariscop 2012-12-28 github

More common to see shadows on the underside of floors, i also get this on both windows and linux.

MManOfFlash 2013-01-23 github

Confirm. For linux only!
Processor Information:
Vendor: AuthenticAMD
Speed: 3200 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Linux (64 bit)
Kernel Name: Linux
Kernel Version: 3.6.11-gentoo
X Server vendor: The X.Org Foundation
X Server release: 11301000

Video Card:
Driver: ATI Technologies Inc. ATI Radeon HD 5700 Series

Driver Version:  4.2.12002 Compatibility Profile Context 8.881
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID:  0x1002
DeviceID:  0x68b8
Number of Monitors:  1
Number of Logical Video Cards:  1
Primary Display Resolution:  1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 18,66" x 11,65"  (21,97" diag)
                                        47,4cm x 29,6cm  (55,8cm diag)
Primary VRAM Not Detected

Sound card:
Audio device:

Memory:
RAM: 19974 Mb

Miscellaneous:
UI Language: English
LANG: ru_RU.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 29533 Mb
Largest Free Hard Disk Block: 12200 Mb

Installed software:

Recent Failure Reports:

MMrSchism 2013-01-23 github

Experiencing this bug on Windows/Linux as well.

Sstevethepocket 2013-02-07 github

I think this is a known issue. There's an entity in Hammer that can be used to disable shadows on certain surfaces, and the only reason I can think of why it would have been created is because they knew shadows were showing up where they weren't supposed to.

Jjorgenpt 2013-02-15 github

Issue transferred to ValveSoftware/Source-1-Games#52.

This issue is closed - continue conversation there.

Nothing extracted yet.