The console output:
Game update: AppID 440 "Team Fortress 2", ProcID 15607, IP 0.0.0.0:0 ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully /home/alvessr/Steam/SteamApps/impiaaa/Team Fortress 2/hl2.sh: line 72: 15612 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game removed: AppID 440 "Team Fortress 2", ProcID 15607 saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully Installing breakpad exception handler for appid(steam)/version(1355957371_client) Installing breakpad exception handler for appid(steam)/version(1355957371_client)
I'm running on Arch 64-bit, with nvidia-bumblebee 310.19-3, bumblebee-git 20121222-1, and primus-git 20121206-1. I set it up according to this post.
Nevermind, fixed it. It turns out that that happens if you installed the wrong GLX library. The solution for me was to re-install bumblebee and the nvidia drivers.
Nothing extracted yet.
The console output:
I'm running on Arch 64-bit, with nvidia-bumblebee 310.19-3, bumblebee-git 20121222-1, and primus-git 20121206-1. I set it up according to this post.