protonscr

Killing Floor keyboard dropped input at end of wave.

steamclosed reviewed3rd party game
ValveSoftware/steam-for-linux#465 · opened 2012-12-30 by Tele42 · updated 2013-01-19 · 1 comments · github
TTele42 2012-12-30 github

When the trader closes at the end of any wave, the Killing Floor client stalls for a moment and ignores any keyboard (or all input) events during that moment, so if you release a key during the stall, then it becomes a sticky key until you mash it again. It seems kind of frivolous to report this, but a lost clip of ammo has the potential to enrage some players.

TTele42 2013-01-19 github

Looks like a policy change is being enforced, I'm closing this bug to save gdrewb-valve a little effort. | This bug was closed because the issue concerns the game and not the Steam client. Please contact the game developer on their official website with this information.

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