protonscr

Open space and background visible below bottom menu bar

steamclosed MOVED: Team Fortress 2reviewed
ValveSoftware/steam-for-linux#473 · opened 2012-12-30 by belgianguy · updated 2013-02-06 · 4 comments · github
Bbelgianguy 2012-12-30 github

Maybe this is intentional, but when I noticed it I thought my LCD was leaking. Maybe it's just a rather subtle UI depth-cue.

R9HDj

In the bottom right you notice some white streaks.

Mmatthewsor 2013-01-03 github

I'm having a hard time reproducing this. Can you tell me a bit about how your running tf2? What resolution, full screen or not, what your video card is set to, window manager you are using, etc. Also any other screen settings your using (mat_viewportscaling, etc)

Bbelgianguy 2013-01-04 github

Hi Matthew,

OS: Ubuntu 12.10 64-bit
Resolution: 1680 x 1050
Full Screen: yes
Video card: ATI FirePro M7820
Window manager: Unity/compiz with lightdm

Video driver: latest ATI fglrx (12.11 beta Catalyst) from ATI website

Don't know what other screen settings are relevant at the moment, attached
is a screenshot I took
using Steam's own screenshot function (minutes ago). I did not edit it in
any way, if you take an image editor (GIMP/Photoshop) and scroll down
vertically from the Mecha's knee. You should see the distortion there at
the bottom.

Zoomed in: http://i.imgur.com/OgvBX.png

If you need anything else, let me know!

[image: Inline afbeelding 1]


Processor Information:
Vendor: GenuineIntel
Speed: 2667 Mhz
4 logical processors
3 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Network Information:
Network Speed:

Operating System Version:
Ubuntu 12.10 (64 bit)
Kernel Name: Linux
Kernel Version: 3.5.0-21-generic
X Server vendor: The X.Org Foundation
X Server release: 11300000

Video Card:
Driver: ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series

Driver Version:  4.2.11995 Compatibility Profile Context FireGL
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID:  0x1002
DeviceID:  0x68a0
Number of Monitors:  1
Number of Logical Video Cards:  1
Primary Display Resolution:  1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 14,45" x 9,02"  (17,01" diag)
                                        36,7cm x 22,9cm  (43,2cm diag)
Primary VRAM Not Detected

Sound card:
Audio device: IDT 92HD75B3X5

Memory:
RAM: 3811 Mb

Miscellaneous:
UI Language: English
LANG: nl_NL.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 267778 Mb
Largest Free Hard Disk Block: 172870 Mb

Installed software:

Recent Failure Reports:
Fri Jan 4 08:30:36 2013 GMT: file
''/tmp/dumps/assert_20130104093031_1.dmp'', upload yes:
''CrashID=bp-b0dbe2f4-7c4b-4837-ad99-6f8b82130104''

2013/1/3 Matthew Sorrels [email protected]

I'm having a hard time reproducing this. Can you tell me a bit about how
your running tf2? What resolution, full screen or not, what your video card
is set to, window manager you are using, etc. Also any other screen
settings your using (mat_viewportscaling, etc)


Reply to this email directly or view it on GitHubhttps://github.com/ValveSoftware/steam-for-linux/issues/473#issuecomment-11831870.

Mmatthewsor 2013-01-07 github

Thanks that was the info I needed. Basically it's a 1 pixel rounding problem when the UI is scaled to a 1680x1050 screen. It actually happens on all operating systems (if you make the window 1680x1050). Fixing it is slightly harder though, we may just punt it.

Mmatthewsor 2013-02-06 github

Changing the rounding on how TF scales VGUI dialogs is a can of worms we really can't get into. We're going to live with this one for now.