Have you checked for system updates?: [Yes/No] yes
Please describe your issue in as much detail as possible:
If I start the launcher from the file manager, it shows its window immediately (but can't launch the game, because it can't connect to Steam). If I start the launcher from Steam, it creates a window, but doesn't draw anything into it, 100% CPU usage for a few seconds, and then nothing.
The main game can be started, but Justine can only be accessed from the launcher.
I connected to the process with gdb, and this is the backtrace during the first few seconds:
#0 0x00007f9164fca812 in XIfEvent () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#1 0x00007f9165301917 in XIfEvent () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#2 0x00007f9165003199 in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#3 0x00007f916500545b in _XimProtoOpenIM () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#4 0x00007f9165009591 in _XimOpenIM () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#5 0x00000000008c2122 in fl_handle(_XEvent const&) ()
#6 0x00000000008c2bf7 in fl_wait(double) ()
#7 0x00000000008a1ac2 in Fl::wait(double) ()
#8 0x00000000008a1cbd in Fl::run() ()
#9 0x00000000006bc19e in hplMain(std::string const&) ()
[#10](/issue/ValveSoftware/steam-for-linux/10) 0x000000000078d9e7 in main ()
This is the backtrace after it reaches the hang:
#0 syscall () at ../sysdeps/unix/sysv/linux/x86_64/syscall.S:38
#1 0x00007f91652ec8e5 in ?? () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#2 0x00007f91652f0bfa in ?? () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#3 0x00007f91652f0dc4 in ?? () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#4 0x00007f91652fcc7b in ?? () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#5 0x00007f9165301548 in XDestroyWindow () from /home/miki/.steam/ubuntu12_64/gameoverlayrenderer.so
#6 0x00007f91650125cf in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#7 0x00007f9165003b80 in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#8 0x00007f9165004b77 in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#9 0x00007f9164ff0210 in XCloseIM () from /usr/lib/x86_64-linux-gnu/libX11.so.6
[#10](/issue/ValveSoftware/steam-for-linux/10) 0x00000000008c212f in fl_handle(_XEvent const&) ()
[#11](/issue/ValveSoftware/steam-for-linux/11) 0x00000000008c2bf7 in fl_wait(double) ()
[#12](/issue/ValveSoftware/steam-for-linux/12) 0x00000000008a1ac2 in Fl::wait(double) ()
[#13](/issue/ValveSoftware/steam-for-linux/13) 0x00000000008a1cbd in Fl::run() ()
[#14](/issue/ValveSoftware/steam-for-linux/14) 0x00000000006bc19e in hplMain(std::string const&) ()
[#15](/issue/ValveSoftware/steam-for-linux/15) 0x000000000078d9e7 in main ()
You may notice two things:
I removed libX11.so from the steam runtime, but it didn't fix the issue (I also removed libstdc++.so because your version conflicts with radeonsi_dri.so)
It hangs in gameoverlayrenderer.so, even though I disabled the steam overlay (the overlay gets properly disabled in the main game)
Your system information
Please describe your issue in as much detail as possible:
If I start the launcher from the file manager, it shows its window immediately (but can't launch the game, because it can't connect to Steam). If I start the launcher from Steam, it creates a window, but doesn't draw anything into it, 100% CPU usage for a few seconds, and then nothing.
The main game can be started, but Justine can only be accessed from the launcher.
I connected to the process with gdb, and this is the backtrace during the first few seconds:
This is the backtrace after it reaches the hang:
You may notice two things: